Bellosh101: While I think adding new ships into XWVM is beyond the scope of its current phase (ie. replicating the vanilla XW gameplay while inserting basic additions here and there), I do feel though that a lack of ship diversity makes X-Wing feel all the more dated. While I understand why the original XW devs had to be thrifty in their ship selection back in 1993, having the Rebels and Imps share
everything from Lambda Shuttles on up to Nebulon-B Frigates is a bit silly in the current SW canon. And let's not forget how a double-decker freighter passed for a repair dock back in the day.
Wasn't there a running joke in the EU among Empire officers, complaining that they were always destroying their own stuff (because the Rebel stuff was mostly stolen?)
The lack of ship diversity in the original game is difficult to deal with - I put together a new campaign earlier on in the year, and had to constantly rewrite and scale down my ideas to fit the very limited options available. I ended up shelving the planned full-scale campaign on the basis that it was too difficult to do something truly original (even compared to the vanilla first game) with the restrictions in place.
Bellosh101: Therefore, although I'd rather see the XWVM crew focus on TIE Fighter once their work on XW is complete, I do think it would be neat if custom ships could be added into XWVM without much fuss. That way, other dedicated fans can take it upon themselves to increase the XW ship variety and rework the new ships into the vanilla missions. The way I see it, ensuring that the Rebels, Imps, and Neutrals each have a shuttle/transport/freighter/corvette/frigate type of their own should be more than enough. If there's interest, I can compile a list of era-appropriate ships and stations to include in such a future project.
It's just my opinion, but I don't think those objectives are mutually exclusive. The TIE Fighter shipset is already much, much larger than X-Wing's - this is the first time you start to get stuff like platforms, different container types, transport ships (including YT-1300s), civilian ships, and so on. Even sitting and clicking through the Tech Library in TIE Fighter can take a while!
If/when that set was available in XWVM, it opens up a lot of options for mission designers.
Still, having an option to have stuff like U-Wings would be cool.
Bellosh101: PS: Thanks to Rogue One, a good chunk of the story behind XW Tour of Duties 2 and 3 no longer fits within the official SW cannon. Updating XW to fit the current cannon would be neato, but admittedly, also far beyond the scope of the current XWVM project. In fact, a faithful-to-cannon remastering of XW probably won't even be feasible until the XWA phase is finished (I'd eloborate more, but I don't want to spoil RO). Maybe in several years though..... :P
Yep, the original X-Wing campaign is very much Legends material these days - even various aspects around A-Wings and B-Wings have already been contradicted by the events of Star Wars Rebels.
Modifying the original X-Wing to fit the current canon would be a huge project on its own. If I was more inclined to do a re-write on that scale (writing mission dialogue for the full original game is plenty for me right now, though), I'd probably build the structure and story in XvT or XWA first, and port it over later (either directly or by re-creating) for actual gameplay balancing.