Posted October 20, 2016
The battle map is one of the topics I have not thought of yet because I didn't find an immediate solution to it.
The goal list, message log, and even the damage control screen are simple lists that you can scroll up or down and you barely need any interaction with them.
The map, on the other hand, is a 3D representation of the battlefield where you can move around, rotate, focus on different targets, etc. It has more involved controls.
While in TIE Fighter, the map paused the game, in XvT, and XWA it didn't.
I am not sure if there is much use for a map in one of the screens that you cannot control very well.
I could think on some "smart map" that requires minimal interaction:
- When on a screen, the map shows they whole battle. That means that it zooms out to show all ships involved.
- When an event happens, the map quickly zooms in to show the involved ship, stays there for a couple of seconds, then zooms out again.
- It could have a couple of buttons on top. Watch and General. The General button puts the map in the mode I just described. The Watch button puts the map in a mode that follows your current target, or yourself if you have no target.
- In watch mode, the map zooms in to those events that are related with the ship being watched. For example, if it is being attacked, it zooms on the attacking ship. If a new enemy ship enters the sector and has orders to destroy the watched target, the map zooms on that ship.
Alternatively, the M key would lead to a full screen Map with all the controls from the TIE Fighter game.
What do you think?
The goal list, message log, and even the damage control screen are simple lists that you can scroll up or down and you barely need any interaction with them.
The map, on the other hand, is a 3D representation of the battlefield where you can move around, rotate, focus on different targets, etc. It has more involved controls.
While in TIE Fighter, the map paused the game, in XvT, and XWA it didn't.
I am not sure if there is much use for a map in one of the screens that you cannot control very well.
I could think on some "smart map" that requires minimal interaction:
- When on a screen, the map shows they whole battle. That means that it zooms out to show all ships involved.
- When an event happens, the map quickly zooms in to show the involved ship, stays there for a couple of seconds, then zooms out again.
- It could have a couple of buttons on top. Watch and General. The General button puts the map in the mode I just described. The Watch button puts the map in a mode that follows your current target, or yourself if you have no target.
- In watch mode, the map zooms in to those events that are related with the ship being watched. For example, if it is being attacked, it zooms on the attacking ship. If a new enemy ship enters the sector and has orders to destroy the watched target, the map zooms on that ship.
Alternatively, the M key would lead to a full screen Map with all the controls from the TIE Fighter game.
What do you think?
Post edited October 21, 2016 by Azrapse