Posted August 29, 2016
scotsdezmond: I had an idea regarding other pilots sitting in on the briefing: rather than just a random number of pilots, an option could be to set this dependent on the number of craft in the player's FG?
I don't think this number is stored in the briefing file, but given the small size of the mission files themselves, I wouldn't expect a big performance hit by checking the actual mission file at the same time as loading the briefing, to determine which FG the player is in; read the count of craft; and have (count - 1) other pilots show up - in this scenario, this could be explained as a per-FG briefing.
Or, if preferring larger numbers, the above could be extended to count all friendly fighter-level craft in the mission instead?
(Or this idea may just be going overboard and completely unnecessary :) )
Azrapse: I like that idea. The Pilot Roster screen could actually be just the camera turning away from the map and Dodonna/Ackbar and towards the pilots sitting on the seats! I don't think this number is stored in the briefing file, but given the small size of the mission files themselves, I wouldn't expect a big performance hit by checking the actual mission file at the same time as loading the briefing, to determine which FG the player is in; read the count of craft; and have (count - 1) other pilots show up - in this scenario, this could be explained as a per-FG briefing.
Or, if preferring larger numbers, the above could be extended to count all friendly fighter-level craft in the mission instead?
(Or this idea may just be going overboard and completely unnecessary :) )
Pilot clothing could reflect their flightgroup colors, and clicking on a pilot could bring a list of other pilots to replace them with.