Posted August 22, 2016
Radial menus are an awesome idea to let the guys that want to use a pad to get into spacesims, already House of The dying Sun uses this system to great effect.
It's also great for HOTAS users as a radial menu would make complex comm menus viable, with the X-wing series I usually map the shift keystroke to a button and use it to give orders but the X-wing Alliance and Freespace comm menus are a tough nut to crack as they have too many variables to be properly configured on a controller without taking up space, even in a HOTAS with multiple function modes it's still clunkier than reaching for the keyboard.
Of course the option to map every function to a hotkey should always be there, HoTDS has a really great option menu that also lets bind more function to a single key or axis, like using the fire key to select stuff from the pause menu.
Being able to interact with the cockpits using the mouse I feel it's a bit superflous in a spacesim, that feature is necessary in Falcon 4 or similar games to avoid having to use three or four keyboards for commands that are to be used only in non combat moments (immersion too of course but I think that's the main reason), which is not a problem here as if you take out comms the commands don't eve really cover the entire keyboard.
It's also great for HOTAS users as a radial menu would make complex comm menus viable, with the X-wing series I usually map the shift keystroke to a button and use it to give orders but the X-wing Alliance and Freespace comm menus are a tough nut to crack as they have too many variables to be properly configured on a controller without taking up space, even in a HOTAS with multiple function modes it's still clunkier than reaching for the keyboard.
Of course the option to map every function to a hotkey should always be there, HoTDS has a really great option menu that also lets bind more function to a single key or axis, like using the fire key to select stuff from the pause menu.
Being able to interact with the cockpits using the mouse I feel it's a bit superflous in a spacesim, that feature is necessary in Falcon 4 or similar games to avoid having to use three or four keyboards for commands that are to be used only in non combat moments (immersion too of course but I think that's the main reason), which is not a problem here as if you take out comms the commands don't eve really cover the entire keyboard.
Post edited August 22, 2016 by Det_Bullock