Det_Bullock: No, I wasn't referring to the aspect ratio (I use a 4:3 anyway) but I took the "cockpit upscale" as an option to upscale the 2D cockpit to an eventual forced resolution, so it can't be done even with XWAhacker?
Assuming you refer to the "HUD scale" in xwahacker that still is only for XWA, not X-Wing.
And it is only about the actual size things show at.
If you don't care about the aspect, the ddraw.dll wrapper already renders everything at whatever resolution you use for your Windows desktop.
My fork of it has a ScalingType option to configure how to scale 2D parts like cockpit to that resolution, but for X-Wing at least it's a fairly marginal improvement because the cockpits are fairly badly drawn (not at a consistent resolution) thus upscaling them never looks great.
Things are even worse for the videos in X-Wing which randomly mix 320 and 640 resolution.