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Has anyone found a way to do anything about the joystick deadzone in X-Wing Alliance? I'm flying with a CH Fighterstick and Pro rudder pedals. In other, older games like FreeSpace and Mechwarrior 4 I get a response the minute I move my joystick. I have to move my stick a fair amount before anything is registered. if we're talking raw data (the CH uses 8-bit sensors, which is 256 positions and more than enough for the entire axis) and the axis is centered at 128 and ranging from 0 to 255, pitching forward or back or turning right or left would not register anything until around 110. That's a lot. The same goes for my pedals, though that's really not much of an issue as the roll axis is not that important. I see posts talking about a similar issue but the sticks in question always seem to be the El Cheapo types with big deadzones built-in.
Post edited August 26, 2016 by Blaze53
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Blaze53: Has anyone found a way to do anything about the joystick deadzone in X-Wing Alliance? I'm flying with a CH Fighterstick and Pro rudder pedals. In other, older games like FreeSpace and Mechwarrior 4 I get a response the minute I move my joystick. I have to move my stick a fair amount before anything is registered. if we're talking raw data (the CH uses 8-bit sensors, which is 256 positions and more than enough for the entire axis) and the axis is centered at 128 and ranging from 0 to 255, pitching forward or back or turning right or left would not register anything until around 110. That's a lot. The same goes for my pedals, though that's really not much of an issue as the roll axis is not that important. I see posts talking about a similar issue but the sticks in question always seem to be the El Cheapo types with big deadzones built-in.
Did you try the deadzone setting in the options?
I have CH products too and I don't remember having any issue with the deadzone.
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Blaze53: Has anyone found a way to do anything about the joystick deadzone in X-Wing Alliance? I'm flying with a CH Fighterstick and Pro rudder pedals. In other, older games like FreeSpace and Mechwarrior 4 I get a response the minute I move my joystick. I have to move my stick a fair amount before anything is registered. if we're talking raw data (the CH uses 8-bit sensors, which is 256 positions and more than enough for the entire axis) and the axis is centered at 128 and ranging from 0 to 255, pitching forward or back or turning right or left would not register anything until around 110. That's a lot. The same goes for my pedals, though that's really not much of an issue as the roll axis is not that important. I see posts talking about a similar issue but the sticks in question always seem to be the El Cheapo types with big deadzones built-in.
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Det_Bullock: Did you try the deadzone setting in the options?
I have CH products too and I don't remember having any issue with the deadzone.
Well, FreeSpace is fine. Mechwarrior 4 does not have a sensitivity setting. Neither do X-Wing Alliance and Independence War. Independence War 2's sensitivity settings can be changed by editing the flux.ini file, but other than that I don't have a way to change that. Currently, my deadzone settings in the CH software are zero. All movement in the software is recognized, so it's not a hardware issue.
Post edited August 27, 2016 by Blaze53
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Det_Bullock: Did you try the deadzone setting in the options?
I have CH products too and I don't remember having any issue with the deadzone.
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Blaze53: Well, FreeSpace is fine. Mechwarrior 4 does not have a sensitivity setting. Neither do X-Wing Alliance and Independence War. Independence War 2's sensitivity settings can be changed by editing the flux.ini file, but other than that I don't have a way to change that. Currently, my deadzone settings in the CH software are zero. All movement in the software is recognized, so it's not a hardware issue.
I just tried mine (combatstick and pro throttle) and there was no deadzone issue (gog.com english version with XWAupgrade patch) that I could discern, I usually play in mapped mode to enable the throttle and a couple of macros.

Sincerely I can't think of what the problem could be.