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Well, as you might have noticed, GOG disabled 3D Hardware support...for good reasons. Though you can still select it (weird), it will not activate or flip back to non-accelerated 3D. The good reasons are, that once you activate real 3D acceleration via graphic card, it will certainly lead to graphic glitches, especially, when forcing antia-aliasing and alike.

But, on the other hand, it looks a thousand times better and for a lot of folks out there, it works like charm. Including me, running on Win7 64bit, Nvidia Geforce 650 TI.

You will find an unofficial, unsupported patch at vogons.org. Search for:
X-Wing + TIE Fighter for Win 95, GoG edition Hardware 3D toggle

It will re-enable the 3D-Hardware setting.

You're welcome...
Awesome! Works like a charm!
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Knecker: Well, as you might have noticed, GOG disabled 3D Hardware support...for good reasons. Though you can still select it (weird), it will not activate or flip back to non-accelerated 3D. The good reasons are, that once you activate real 3D acceleration via graphic card, it will certainly lead to graphic glitches, especially, when forcing antia-aliasing and alike.

But, on the other hand, it looks a thousand times better and for a lot of folks out there, it works like charm. Including me, running on Win7 64bit, Nvidia Geforce 650 TI.

You will find an unofficial, unsupported patch at vogons.org. Search for:
X-Wing + TIE Fighter for Win 95, GoG edition Hardware 3D toggle

It will re-enable the 3D-Hardware setting.

You're welcome...
I'm on win7 64bit and though the 3d patch works for in game engine part, it causes flickering and distorted colors for the rest of the game (menus, cut scenes, ready rooms ect)

GTX 980 video card
Post edited January 15, 2015 by fiasco69
That has obviously nothing to do with any 3d patch. 2D graphics are not graphic hardware accelerated.
Try this: Kill your windows explorer and start the game with the task manager (File > New Task run). Sometimes the explorer causes graphic color palette glitches in older 256color 2D games.
Is there anything like this for XvT?
I would like to know as well, if there is a XvT 3d patch....thanks...
I will add the XvT patch as soon as I can compare the GoG release with my original Balance of Power CD. For now I am reluctant to pay full price for a game I already own.

If it is anything like the earlier GoG releases it has a byte that is 2, right before calling DirectDrawCreate. This needs to be 0.
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gerwin79: I will add the XvT patch as soon as I can compare the GoG release with my original Balance of Power CD. For now I am reluctant to pay full price for a game I already own.

If it is anything like the earlier GoG releases it has a byte that is 2, right before calling DirectDrawCreate. This needs to be 0.
I'm not sure which game the first post is referring to but I can enable 3d acceleration in the settings for BoP, but at mission load it says unable to activate 3d acceleration (paraphrased). I remember when I was trying to play XWA last year (CD version, not GoG) I had to downgrade to an old AMD driver version to get it to do 3d acceleration in addition to a bunch of other hacks like 32-bit mode. I may try downgrading the driver here too.
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charles82: I'm not sure which game the first post is referring to but I can enable 3d acceleration in the settings for BoP, but at mission load it says unable to activate 3d acceleration (paraphrased). I remember when I was trying to play XWA last year (CD version, not GoG) I had to downgrade to an old AMD driver version to get it to do 3d acceleration in addition to a bunch of other hacks like 32-bit mode. I may try downgrading the driver here too.
Try this method: http://www.xwaupgrade.com/phpBB3008/viewtopic.php?f=10&t=11187
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gerwin79: If it is anything like the earlier GoG releases it has a byte that is 2, right before calling DirectDrawCreate. This needs to be 0.
With what software can I do that, because it doesn't look like you are talking about HEX editing? Although I suppose is not that easy...

Thanks
Post edited January 25, 2015 by Pvt_Bloody
Just checked the original XvT-BoP, and DirectDrawCreate is present twice: at offset D36C6 and D36D8. GoG 3D disabling is to be expected around here, but this section is not enterily comparable to the TIE95/X-Wing95 games. Still one can nop out the first DirectDrawCreate bit, pass '2' to the second DirectDrawCreate. This effectively disables 3D hardware in XvT-BoP.
Post edited February 03, 2015 by gerwin79
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gerwin79: Just checked the original XvT-BoP, and DirectDrawCreate is present twice: at offset D36C6 and D36C8. GoG 3D disabling is to be expected around here, but this section is not enterily comparable to the TIE95/X-Wing95 games. Still one can nop out the first DirectDrawCreate bit, pass '2' to the second DirectDrawCreate. This effectively disables 3D hardware in XvT-BoP.
Thanks! I think I got it to work.

There seem to be issues with the intro video and some flickering in the menu though. Also enabling AA makes objects invisible. Probably something like the fixedclear.bat is necessary.

Edit: Links removed
new patch below
Attachments:
xt3dbig.jpg (252 Kb)
xtsoftbig.jpg (267 Kb)
Post edited February 03, 2015 by teleguy
http://sourceforge.net/projects/xwahacker/files/xwahacker-2.5.zip/download

Working AA.
Attachments:
xt3daa.jpg (158 Kb)
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teleguy: Thanks! I think i got it to work.

There seem to be issues with the intro video and some flickering in the menu though. Also enabling AA makes objects invisible. Probably something like the fixedclear.bat is necessary.

Extract this file into the BalanceOfPower folder.

http://speedy.sh/YrYHj/z-xvt.zip
Your file definitely enables the 3D mode, but I'm still stuck with invisible objects. There's no AA setting in the game (as far as I can tell) and I've completely disabled it with the graphics control panel, so I'm not sure what else I can do.

Any ideas?

EDIT: I tried with the XWAhacker utility with the xvtfixedclear.bat file but that didn't clear it up at all.
Post edited February 02, 2015 by SumoX
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teleguy: Thanks! I think i got it to work.

There seem to be issues with the intro video and some flickering in the menu though. Also enabling AA makes objects invisible. Probably something like the fixedclear.bat is necessary.

Extract this file into the BalanceOfPower folder.

http://speedy.sh/YrYHj/z-xvt.zip
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SumoX: Your file definitely enables the 3D mode, but I'm still stuck with invisible objects. There's no AA setting in the game (as far as I can tell) and I've completely disabled it with the graphics control panel, so I'm not sure what else I can do.

Any ideas?

EDIT: I tried with the XWAhacker utility with the xvtfixedclear.bat file but that didn't clear it up at all.
Hmm.... Amd or Nvidia?