Posted October 28, 2014
SECONDARY & SECRET PINS
Throughout the battles you participate, you will receive pins to commerate completion of secondary and bonus goals. I will list how many of them that each Battle contains, so you may complete your Battles and be confident that you haven't missed anything.
Unfortunately, my work falters after Battle 4, so Battle 5 and onwards is either incomplete or missing. :(
Battle 1: 5 Secondary, 5 Secret
Battle 2: 4 Secondary, 5 Secret
Battle 3: 4 Secondary, 6 Secret
Battle 4: 2 Secondary, 2 Secret
ALLY DYSFUNCTION NOTE: On some missions, units on your side will attack other Imperial units and assault ships that you are supposed to protect. I will list here the missions where this behavior crops up. You may have to issue orders to your flight group to prevent attacks. Other flight groups that won't obey you will have to be shot down. This list is incomplete.
B1M2
B2M3
B3M2
BATTLE ONE
Mission One (B1M1)
-100% of Shuttle Group 'Tough' destroyed (Have them shoot D-34 Outpost)
-Scan & Destroy Shuttle 'Glich'
Mission Two (B1M2)
-Shuttle Scutz captured
-100% of Correlian Corvette group 'Bote' destroyed
Mission Three (B1M3)
-Transport Dawn inspected
-100% B-Wing group Gold destroyed
-100% X-Wing group Red destroyed
Mission Four (B1M4)
-Capture transport 'Gopher'
-At least on of Assault Shuttle group 'Claf' destroyed
Mission Five (B1M5)
-Destroy X-Wing group 'Blue'
(You have to fight many fighters for this. Cheats recommended)
Mission Six (B1M6)
-Destroy all mine groups
-50% of shuttle group 'Derris' must be captured. The commander
is located in Derris 2.
BATTLE TWO
Mission One (B2M1)
-Cargo Ferry 'Magonel' inspected.
-Cargo Ferry 'Delphine' inspected
-Modified Corvette 'Flax' inspected
-Light Calamari Cruiser 'Falaricae' inspected
-Modular Conveyor Transport 'Asbo' carrying Imperial Arms captured.
-100% of Escort Shuttles destroyed.
Mission Two (B2M2)
-Shuttle 'Toten' inspected
-Nebulon B-2 Frigate 'Dromon' destroyed
-Platform XQ1 Youst captured
-Container C Lab Module carrying Imperial research captured
-Transports Epsilon 1 & 2 complete mission
Mission Three (B2M3)
-100% of Shuttle group 'Nazaar' complete mission
-100% of Escort Shuttle group 'Typhon' destroyed
*In this mission, reinforcements yields 4 Assault Gunboats. Very useful when trying to take down the Escort Shuttles without cheating.
Mission Four (B2M4)
-Nebulon B Frigate 'Shemsher' inspected
-Light Calamari Cruiser 'Falaraicae' inspected
-Frigate B-2 'Manus Ferre' inspected
Mission Five (B2M5)
-100% of Z95 Headhunters destroyed
-100% of Y-Wings destroyed
-Modified Corvette 'Long Tan' destroyed
-Light Calamari Cruiser 'Ben Het' destroyed
-Nebulon B-2 Frigate 'Shemsher' destroyed
-100% of Escort Shuttle group 'Raven' destroyed
-100% of Escort Shuttle group 'Seakyte' destroyed
-Cargo Ferries 'Suoi Tre' and 'Can Giouc' destroyed
-100% of TIE Advanceds complete mission (AA, AB, AC, AD)
*2 Assault Gunboats for reinforcements
**Priortize enemies in this order
- Long Tan
- Ben Het (Turret Removal, skippable)
- Y-Wings
- Z95 Headhunters
- Shuttle Omlaut (After inspection)
- Shemsher (Escort Shuttles focus on Star Destroyer)
- Escort Shuttles
***You can destroy Shuttle Omlaut without consequences. It counts as a kill.
BATTLE THREE
Mission One
-Transport 'Scouter' destroyed
Mission Two
-Assaul Transport 'Tiger' has finished docking
Mission Three
-100% of Shuttle group 'Escape' destroyed
*3 Assault Gunboats for reinforcements
Mission Four
-Tyderian Shuttle 'Shakker' must be inspected
Mission Five
-100% of Shuttle groups 'Gamer', 'Bliss', and 'Noway' destroyed
Mission Six
-Shuttle 'Elecktra' inspected
-Transport 'Shark' has finished docking
*3 TIE Bombers for reinforcements
BATTLE FOUR*
Mission One
-Corelllion Corvette group 'Charger' inspected
*Modified Corvette 'Nihema' for reinforcements
Mission Five
-Transport 'Tela' destroyed
*3 TIE Bombers for reinforcements, known as Zeta.
BATTLE FIVE
Mission One
-Shuttle 'Lambda' destroyed after inspection.
-100% of mines destroyed
-100% of containers destroyed after inspection
-100% of Rebel starfighters destroyed
-100% of Harkov starfighters destroyed
*If the Osprey arrives without you calling for reinforcements, using the reinforcement command won't work.
**The Harkov TIE Bombers leave early in the battle, as do some Harkov TIE Advances. This can prevent you from destroying all Harkov starfighters, so priortize any starfighters likely to leave.
Mission Two
-Corellian Transport 'Cimigo' destroyed (Use advanced missiles)
-Star Destroyer 'Protector' attacked
-At least one A-Wing of group 'blue' destroyed.
-At least one TIE Advanced of each group desoyed, those being 'H-Alpha' and 'H-Beta'.
Mission Three
-At least one of contain e group 'Pi' inspected.
-Star Destroyer 'Protector' attacked
-Heavy Lifters (3) destroyed.
-100% of A-Wings killed.
-Kill at least one member of each TIE Advanced group, those being 'Alpha', 'Beta', 'Gamma', and 'Delta'.
Mission Four
-Star Destroyer 'Protector' attacked
-100% of Modified Corvettes 'Wurger' killed
-100% of Cargo Ferry group 'Badger' killed
-Tyderian Shuttle 'Toten' must complete mission
Mission Five
-Frigate 'Olinor' inspected
-Transport 'Kolermigon' captured
-100% of Modified Corvettes 'Wurger' killed
-Correlian Tranport 'Geddawai' captured
BATTLE SIX
Mission One
-100% of Rebel Craft destroyed
Mission Two
-100% of mines destroyed (start with the minelayers, to prevent additions to field.)
-100% of Rebel craft destroyed
Mission Three
-100% of X-Wings destroyed
-100% of A-Wings destroyed
*4 Assault Gunboats as reinforcements
Mission Four
-Tugs complete mission
-100% of B-Wing group 'Gold' destroyed
-Cargo Ferry 'Bujiboi' destroyed
GENERAL TIPS:
Don't fire at friendly ships - they will return fire, even if it is an accidental attack. On the same token, enemies who shoot friendly platforms and capital ships will receive withering fire. Especially notable in B1M1, because you can have Shuttle Group 'Tough' hit the station, prompting a helpful counterattack. Unfortunately, enemies firing at their own side's forces will not be counter attacked, which limits the potential of friendly fire working for you.
Turn on the 'no collisions' option. It costs only 250 points, and it ensures that an accident while dogfighting or just flying doesn't mess up your mission. More than once, I had completed a mission and was heading towards the nearest hanger, only to be hit by a wingman. Not good, especially in a TIE Fighter!
Reinforcements cost 5,000 points, but what kind of reinforcements you receive is dependent on your current mission. There is the possibility that your rank and amount of usage of reinforcements might alter what you can get, but the strategy guide isn't clear on this. Due to this, my listed reinforcements may be inaccurate.
Dual-Linked and Quad-Linked weapons fire slower than Mono-Fire setups. Because of this, recharging of your weapons is more steady. Great if you are taking on shuttles, Y-Wings, and other slow craft, because rapid-fire drains weapon energy very quickly, and holding back is good for certain dogfights.
When your ship is equipped with shields, be sure to spend energy on them whenever you are not in a fight.
Use 'Q' to exit a completed mission quickly. Your score and completed objectives carry over to debriefing. This works with Hyper-Space exits as well, so you can avoid being a sitting duck.
The speed of your ship is added to the base missile speed, which is very handy against speedier ships or when you just want to hit the target sooner.
Destroying a capital ship that fighters have docked with won't count the fighters as destroyed. Keep this in mind when trying to complete objectives.
Throughout the battles you participate, you will receive pins to commerate completion of secondary and bonus goals. I will list how many of them that each Battle contains, so you may complete your Battles and be confident that you haven't missed anything.
Unfortunately, my work falters after Battle 4, so Battle 5 and onwards is either incomplete or missing. :(
Battle 1: 5 Secondary, 5 Secret
Battle 2: 4 Secondary, 5 Secret
Battle 3: 4 Secondary, 6 Secret
Battle 4: 2 Secondary, 2 Secret
ALLY DYSFUNCTION NOTE: On some missions, units on your side will attack other Imperial units and assault ships that you are supposed to protect. I will list here the missions where this behavior crops up. You may have to issue orders to your flight group to prevent attacks. Other flight groups that won't obey you will have to be shot down. This list is incomplete.
B1M2
B2M3
B3M2
BATTLE ONE
Mission One (B1M1)
-100% of Shuttle Group 'Tough' destroyed (Have them shoot D-34 Outpost)
-Scan & Destroy Shuttle 'Glich'
Mission Two (B1M2)
-Shuttle Scutz captured
-100% of Correlian Corvette group 'Bote' destroyed
Mission Three (B1M3)
-Transport Dawn inspected
-100% B-Wing group Gold destroyed
-100% X-Wing group Red destroyed
Mission Four (B1M4)
-Capture transport 'Gopher'
-At least on of Assault Shuttle group 'Claf' destroyed
Mission Five (B1M5)
-Destroy X-Wing group 'Blue'
(You have to fight many fighters for this. Cheats recommended)
Mission Six (B1M6)
-Destroy all mine groups
-50% of shuttle group 'Derris' must be captured. The commander
is located in Derris 2.
BATTLE TWO
Mission One (B2M1)
-Cargo Ferry 'Magonel' inspected.
-Cargo Ferry 'Delphine' inspected
-Modified Corvette 'Flax' inspected
-Light Calamari Cruiser 'Falaricae' inspected
-Modular Conveyor Transport 'Asbo' carrying Imperial Arms captured.
-100% of Escort Shuttles destroyed.
Mission Two (B2M2)
-Shuttle 'Toten' inspected
-Nebulon B-2 Frigate 'Dromon' destroyed
-Platform XQ1 Youst captured
-Container C Lab Module carrying Imperial research captured
-Transports Epsilon 1 & 2 complete mission
Mission Three (B2M3)
-100% of Shuttle group 'Nazaar' complete mission
-100% of Escort Shuttle group 'Typhon' destroyed
*In this mission, reinforcements yields 4 Assault Gunboats. Very useful when trying to take down the Escort Shuttles without cheating.
Mission Four (B2M4)
-Nebulon B Frigate 'Shemsher' inspected
-Light Calamari Cruiser 'Falaraicae' inspected
-Frigate B-2 'Manus Ferre' inspected
Mission Five (B2M5)
-100% of Z95 Headhunters destroyed
-100% of Y-Wings destroyed
-Modified Corvette 'Long Tan' destroyed
-Light Calamari Cruiser 'Ben Het' destroyed
-Nebulon B-2 Frigate 'Shemsher' destroyed
-100% of Escort Shuttle group 'Raven' destroyed
-100% of Escort Shuttle group 'Seakyte' destroyed
-Cargo Ferries 'Suoi Tre' and 'Can Giouc' destroyed
-100% of TIE Advanceds complete mission (AA, AB, AC, AD)
*2 Assault Gunboats for reinforcements
**Priortize enemies in this order
- Long Tan
- Ben Het (Turret Removal, skippable)
- Y-Wings
- Z95 Headhunters
- Shuttle Omlaut (After inspection)
- Shemsher (Escort Shuttles focus on Star Destroyer)
- Escort Shuttles
***You can destroy Shuttle Omlaut without consequences. It counts as a kill.
BATTLE THREE
Mission One
-Transport 'Scouter' destroyed
Mission Two
-Assaul Transport 'Tiger' has finished docking
Mission Three
-100% of Shuttle group 'Escape' destroyed
*3 Assault Gunboats for reinforcements
Mission Four
-Tyderian Shuttle 'Shakker' must be inspected
Mission Five
-100% of Shuttle groups 'Gamer', 'Bliss', and 'Noway' destroyed
Mission Six
-Shuttle 'Elecktra' inspected
-Transport 'Shark' has finished docking
*3 TIE Bombers for reinforcements
BATTLE FOUR*
Mission One
-Corelllion Corvette group 'Charger' inspected
*Modified Corvette 'Nihema' for reinforcements
Mission Five
-Transport 'Tela' destroyed
*3 TIE Bombers for reinforcements, known as Zeta.
BATTLE FIVE
Mission One
-Shuttle 'Lambda' destroyed after inspection.
-100% of mines destroyed
-100% of containers destroyed after inspection
-100% of Rebel starfighters destroyed
-100% of Harkov starfighters destroyed
*If the Osprey arrives without you calling for reinforcements, using the reinforcement command won't work.
**The Harkov TIE Bombers leave early in the battle, as do some Harkov TIE Advances. This can prevent you from destroying all Harkov starfighters, so priortize any starfighters likely to leave.
Mission Two
-Corellian Transport 'Cimigo' destroyed (Use advanced missiles)
-Star Destroyer 'Protector' attacked
-At least one A-Wing of group 'blue' destroyed.
-At least one TIE Advanced of each group desoyed, those being 'H-Alpha' and 'H-Beta'.
Mission Three
-At least one of contain e group 'Pi' inspected.
-Star Destroyer 'Protector' attacked
-Heavy Lifters (3) destroyed.
-100% of A-Wings killed.
-Kill at least one member of each TIE Advanced group, those being 'Alpha', 'Beta', 'Gamma', and 'Delta'.
Mission Four
-Star Destroyer 'Protector' attacked
-100% of Modified Corvettes 'Wurger' killed
-100% of Cargo Ferry group 'Badger' killed
-Tyderian Shuttle 'Toten' must complete mission
Mission Five
-Frigate 'Olinor' inspected
-Transport 'Kolermigon' captured
-100% of Modified Corvettes 'Wurger' killed
-Correlian Tranport 'Geddawai' captured
BATTLE SIX
Mission One
-100% of Rebel Craft destroyed
Mission Two
-100% of mines destroyed (start with the minelayers, to prevent additions to field.)
-100% of Rebel craft destroyed
Mission Three
-100% of X-Wings destroyed
-100% of A-Wings destroyed
*4 Assault Gunboats as reinforcements
Mission Four
-Tugs complete mission
-100% of B-Wing group 'Gold' destroyed
-Cargo Ferry 'Bujiboi' destroyed
GENERAL TIPS:
Don't fire at friendly ships - they will return fire, even if it is an accidental attack. On the same token, enemies who shoot friendly platforms and capital ships will receive withering fire. Especially notable in B1M1, because you can have Shuttle Group 'Tough' hit the station, prompting a helpful counterattack. Unfortunately, enemies firing at their own side's forces will not be counter attacked, which limits the potential of friendly fire working for you.
Turn on the 'no collisions' option. It costs only 250 points, and it ensures that an accident while dogfighting or just flying doesn't mess up your mission. More than once, I had completed a mission and was heading towards the nearest hanger, only to be hit by a wingman. Not good, especially in a TIE Fighter!
Reinforcements cost 5,000 points, but what kind of reinforcements you receive is dependent on your current mission. There is the possibility that your rank and amount of usage of reinforcements might alter what you can get, but the strategy guide isn't clear on this. Due to this, my listed reinforcements may be inaccurate.
Dual-Linked and Quad-Linked weapons fire slower than Mono-Fire setups. Because of this, recharging of your weapons is more steady. Great if you are taking on shuttles, Y-Wings, and other slow craft, because rapid-fire drains weapon energy very quickly, and holding back is good for certain dogfights.
When your ship is equipped with shields, be sure to spend energy on them whenever you are not in a fight.
Use 'Q' to exit a completed mission quickly. Your score and completed objectives carry over to debriefing. This works with Hyper-Space exits as well, so you can avoid being a sitting duck.
The speed of your ship is added to the base missile speed, which is very handy against speedier ships or when you just want to hit the target sooner.
Destroying a capital ship that fighters have docked with won't count the fighters as destroyed. Keep this in mind when trying to complete objectives.