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Did anyone else notice the two corrupted sounds in Echo Base and Gall? The ice doesn't have its properly splitting noise from the N64 and the spaceport computer makes the same squeaky noise as the ice. Anyway to fix this?

Should I provide my specs should I be the only one this is happening to?
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pcbl4ckw1ngz: Did anyone else notice the two corrupted sounds in Echo Base and Gall? The ice doesn't have its properly splitting noise from the N64 and the spaceport computer makes the same squeaky noise as the ice. Anyway to fix this?

Should I provide my specs should I be the only one this is happening to?
MMmh, which noise do you mean?
I never remember the ice haing a particular noise in the PC version either when I had the game on my Pentium II or now.
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pcbl4ckw1ngz: Did anyone else notice the two corrupted sounds in Echo Base and Gall? The ice doesn't have its properly splitting noise from the N64 and the spaceport computer makes the same squeaky noise as the ice. Anyway to fix this?

Should I provide my specs should I be the only one this is happening to?
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Det_Bullock: MMmh, which noise do you mean?
I never remember the ice haing a particular noise in the PC version either when I had the game on my Pentium II or now.
I hear a squeaky noise. That should not be happening. On N64, it was a legitimately terrifying rumbling.
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Det_Bullock: MMmh, which noise do you mean?
I never remember the ice haing a particular noise in the PC version either when I had the game on my Pentium II or now.
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pcbl4ckw1ngz: I hear a squeaky noise. That should not be happening. On N64, it was a legitimately terrifying rumbling.
This is the PC version however.
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pcbl4ckw1ngz: I hear a squeaky noise. That should not be happening. On N64, it was a legitimately terrifying rumbling.
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Det_Bullock: This is the PC version however.
Obvious aside, the squeak sours the experience somewhat.
Holy- the problem appears in Imperial Freighter Suprosa too. The switches for the doors in the storage section before the boss fight should reuse the sound in the main menu for locked levels, but once again the squeak returns.