Posted January 31, 2015
Hello,
As a seasoned Rebellion player, I've been trying to replicate bits and pieces of it for a personal project and I would love to get your guys' feedback as to how the space combat mechanics work, specifically the following:
1. How damage is dealt
2. How damage control works
For the former, in the course of my research (and, really, even casual observation) it appears the full damage listed for any given fire arc for a ship is not proportional to the actual damage dealt to other vessels. In the scenarios I studied, a Victory I-class Star Destroyer (VSD) deals consistent damage of 21.6 (from its fore firing arc) to the shields of both Alliance Escort Carriers and Corellian Corvettes (each of 200 shields). This is considerably reduced from the stated 120 damage "stat" listed in-game.
From my searching, there does not appear to be variable (at least from we are able to see) that should mitigate incoming damage, so I am puzzled as to why the discrepancy exists. I understand it, really, because if a VSD was able to deal 120 damage per shot, it would reduce the shields of even a Bulwark Battlecruiser in a timely fashion.
As to the second, "damage control," as is stated, is the variable that affects how quickly (or not) various systems (shield regen, weapon recharge, engines, etc) will go offline after taking damage. I have no idea what a damage control (DC) value of 30 for an Imperial I-class Star Destroyer even means, let alone how it it interacts with the mechanics. It seems like the more damage a vessel takes (even if shields are still up) the more likely systems will be likewise damaged but I can't determine whether it's a completely random factor or simply a value that offsets incoming damage and if said damage is higher than the DC value, it has a chance to wound systems? I'm not sure in either case.
I realize most of you are probably new to the game but any insightful thoughts or half-informed guesses would be greatly appreciated. Thank you very much in advance!
As a seasoned Rebellion player, I've been trying to replicate bits and pieces of it for a personal project and I would love to get your guys' feedback as to how the space combat mechanics work, specifically the following:
1. How damage is dealt
2. How damage control works
For the former, in the course of my research (and, really, even casual observation) it appears the full damage listed for any given fire arc for a ship is not proportional to the actual damage dealt to other vessels. In the scenarios I studied, a Victory I-class Star Destroyer (VSD) deals consistent damage of 21.6 (from its fore firing arc) to the shields of both Alliance Escort Carriers and Corellian Corvettes (each of 200 shields). This is considerably reduced from the stated 120 damage "stat" listed in-game.
From my searching, there does not appear to be variable (at least from we are able to see) that should mitigate incoming damage, so I am puzzled as to why the discrepancy exists. I understand it, really, because if a VSD was able to deal 120 damage per shot, it would reduce the shields of even a Bulwark Battlecruiser in a timely fashion.
As to the second, "damage control," as is stated, is the variable that affects how quickly (or not) various systems (shield regen, weapon recharge, engines, etc) will go offline after taking damage. I have no idea what a damage control (DC) value of 30 for an Imperial I-class Star Destroyer even means, let alone how it it interacts with the mechanics. It seems like the more damage a vessel takes (even if shields are still up) the more likely systems will be likewise damaged but I can't determine whether it's a completely random factor or simply a value that offsets incoming damage and if said damage is higher than the DC value, it has a chance to wound systems? I'm not sure in either case.
I realize most of you are probably new to the game but any insightful thoughts or half-informed guesses would be greatly appreciated. Thank you very much in advance!