It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello,

As a seasoned Rebellion player, I've been trying to replicate bits and pieces of it for a personal project and I would love to get your guys' feedback as to how the space combat mechanics work, specifically the following:

1. How damage is dealt
2. How damage control works

For the former, in the course of my research (and, really, even casual observation) it appears the full damage listed for any given fire arc for a ship is not proportional to the actual damage dealt to other vessels. In the scenarios I studied, a Victory I-class Star Destroyer (VSD) deals consistent damage of 21.6 (from its fore firing arc) to the shields of both Alliance Escort Carriers and Corellian Corvettes (each of 200 shields). This is considerably reduced from the stated 120 damage "stat" listed in-game.

From my searching, there does not appear to be variable (at least from we are able to see) that should mitigate incoming damage, so I am puzzled as to why the discrepancy exists. I understand it, really, because if a VSD was able to deal 120 damage per shot, it would reduce the shields of even a Bulwark Battlecruiser in a timely fashion.

As to the second, "damage control," as is stated, is the variable that affects how quickly (or not) various systems (shield regen, weapon recharge, engines, etc) will go offline after taking damage. I have no idea what a damage control (DC) value of 30 for an Imperial I-class Star Destroyer even means, let alone how it it interacts with the mechanics. It seems like the more damage a vessel takes (even if shields are still up) the more likely systems will be likewise damaged but I can't determine whether it's a completely random factor or simply a value that offsets incoming damage and if said damage is higher than the DC value, it has a chance to wound systems? I'm not sure in either case.

I realize most of you are probably new to the game but any insightful thoughts or half-informed guesses would be greatly appreciated. Thank you very much in advance!
Axis_WLF seems to be our local forum guru on space combat. Check out his thread here-

http://www.gog.com/forum/star_wars_rebellion/tips_from_the_former_1_player

I imagine he has some great insight into space battle mechanics.
Post edited January 31, 2015 by JJ_Zebrums
My friend I am glad you have taken a deep interest in each ship and its stats. You will find a wealth of information in those stats and put them to good use. Understand though, I have spent more time than I care to admit playing extensively with each ship and recreating specific combat situations with friends involving every single one of those vessels. The key to all of those stats is the speed and range/rate of fire from each ship. I can take out a vette with 5 weak tie fighters. Now what you might experience is up to 15 minutes of that constant combat but it works and it can be the key to winning or losing a game. Feel free to ask anything.
avatar
Axis_WLF: My friend I am glad you have taken a deep interest in each ship and its stats. You will find a wealth of information in those stats and put them to good use [...] Feel free to ask anything.
I'm not so much interested in applying them in-game, though I do not doubt what you say, more so I'm interested in how exactly they function so I can replicate them.

As to questions, I suppose I would point you to my queries in my first post (e.g. why the discrepancy in listed damage for a fire arc and the actual damage dealt, and how exactly does the damage control stat work).
avatar
Axis_WLF: My friend I am glad you have taken a deep interest in each ship and its stats. You will find a wealth of information in those stats and put them to good use [...] Feel free to ask anything.
avatar
antillies: I'm not so much interested in applying them in-game, though I do not doubt what you say, more so I'm interested in how exactly they function so I can replicate them.

As to questions, I suppose I would point you to my queries in my first post (e.g. why the discrepancy in listed damage for a fire arc and the actual damage dealt, and how exactly does the damage control stat work).
Check the in game rating of your particular ship/fleet. Note whom is on board; admirals, troops, etc. Do you notice any changes or variations between games and fleets? Also rate of fire and which side of the ship is firing makes a difference as well. What also makes a difference is once engaged and all ships begin to take damage, the stats are changing.

You will have a shield recharge rate and Damage control. One is the physical damage done to the ship and the other is the damage to the protective shields around the vessel. My friends and I always compared it to star trek talk. You would often hear "Shields at 30% and damage to Decks 3-7." Also pretend that you have actual minions on your ship that are racing to repair the physical damage as well as keep those shields charged.
One of my issues with the fleet combat is that I can't check and see the exact stats (or even classes) of each ship while a battle is ongoing. You kind of have to sit back and watch to get a feel for which ships have which properties.