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Afternoon all, hope you're well.

Rebed is fantastic editor for editing pretty much every aspect of the game and a massive thank you goes to those who developed it. However, the one aspect it doesn't edit is the materials figures. I was wondering if anyone knows of a good editor/trainer or Artmoney table that allows you to modify your maintenance points/raw materials etc...?

Thanks
Rather than just add resources I think you can alter the resourcing rate of the mines and refineries with rebed. They are listed under facilities. Altering their production rate should work. I don't know of a way to change the maint they produce, but you can use rebed to alter the maint consumed by units. Same end result just a few more minutes spent in the editor.
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Xechran: Rather than just add resources I think you can alter the resourcing rate of the mines and refineries with rebed. They are listed under facilities. Altering their production rate should work. I don't know of a way to change the maint they produce, but you can use rebed to alter the maint consumed by units. Same end result just a few more minutes spent in the editor.
I usually mod maintenance to somewhere in the 1/3 to 1/6th range.
However, anyone doing this equally to both sides should be aware that when starting, this results in the AI opponent getting MUCH more units than you get(depending on difficulty level).

Example, if you play as empire, and get maybe 5-8 ISD at start, that will still not get you very far if the rebel AI starts with over a hundred bulk cruisers. Of course, if like me you want a bit of a challenge, it´s perfect.
Ah, so that explains why when I halved all the maintenance points in my current game, the Imperials suddenly started sending fleets of eight ISDs within the first hundred days. I just assumed it was because I had switched to a higher difficulty at the same time...
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honoursword: Afternoon all, hope you're well.

Rebed is fantastic editor for editing pretty much every aspect of the game and a massive thank you goes to those who developed it. However, the one aspect it doesn't edit is the materials figures. I was wondering if anyone knows of a good editor/trainer or Artmoney table that allows you to modify your maintenance points/raw materials etc...?

Thanks
Actually you CAN edit raw material production as well with Rebed, just go to the Facilities section, mines and refineries and set the "Process rate" to a lower number. That is the number of days they take to produce Raw/Refined materials.
I usually set the normal ones to a rate of 2 and advanced to 1.
Put 8 or 12 advanced shipyards on a planet with that setting and you can massproduce ships at an insane speed.

I also suggest you go to "Game Setup" and give both Coruscant and Alliance HQ(NOT Yavin, as that just creates an easy place to wipe out or take over for the Imps), at least 2-4 construction facilities, 2 training facilities and 2-8 shipyards among with some defences, this helps to setup a secure base right from the start, and gets production going ASAP. This is also the simple way to set two planets to have LOTS of Energy. It´s possible to use a hexeditor to raise the average Planet Energy slots, but there´s no guarantees. (files SYFCRMTB.dat handles noncore world generation and SYFCCRTB.dat handles core world generation, raising the probability for the generator to place a facility means more planets will have more slots overall, but the limit is still there)
Oh and by the way, if you can, always leave 1 slot open on all planets, that reduces the risk of getting disasters that removes energy slots.


Strongly recommend anyone and everyone to go into characters and tick the "won´t betray" box on ALL characters. Otherwise if you´re having a bad streak of luck, characters might betray you, and even if you start winning again, once lost they´re gone(and you wont even know it, just that they keep failing all their missions)).

And for fun, you can edit the "Galaxy" a fair amount as well, change sectors between Core and Rim, their importance and move them around if you want to have a different playground.

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Ah, so that explains why when I halved all the maintenance points in my current game, the Imperials suddenly started sending fleets of eight ISDs within the first hundred days. I just assumed it was because I had switched to a higher difficulty at the same time...
Definitely yes. First time i changed things massively, i ended up loosing ridiculously bad, because i had set all ships, enemy and my own to maintenance 1, meaning that while i got several dozens of ISD and VSD to play with, the Rebel AI had hundreds each of corvettes, bulk cruisers and escort carriers with fighters on.
At day 150 or something, they hit Coruscant with what may very well have been ALL of it.
Even though i spotted them coming early(spy missions to a planet has a chance to tell you if any fleets are in hyper to the planet) and had all my fleets and most my fighters in place, my fighters were slaughtered absurdly fast, and after that it was just a matter of killing as many of his ships as possible, because win i was never going to do, lol.