Posted April 07, 2019
So let me start by saying i adore this game and while i remember when it was released i actually didnt start playing it until 6yrs later but it has been one of my favorites for 15yrs now.
I want to create some handicaps to increase the difficulty a little, give the AI a bit more freedom, and generally make the mid/late game as fun and tense as those first 200 days. What are some ways you can think of? And no, im strictly speaking singleplayer here.
My typical playstyle, or typical game is as the Empire. I leverage high leadership characters to kick off offending rebel governments via Incite Uprisings. Im a fan of Capturing enemy characters and sabotaging enemy refineries. What ends up happening in the mid-300s or so is the rebels become more and more paralyzed as their economy crumbles, their military shrinks, and they cannot take much further action with fewer and fewer characters.
The obvious answer could be No Targeting Characters or Resources, but i was curious to see what other members of the community had in mind.
Ill also welcome Rebel handicaps, as i somwtimes play with them but typically get bored after the first 300 days when you have a glut of resources from liberating whole sectors at a time :/
I want to create some handicaps to increase the difficulty a little, give the AI a bit more freedom, and generally make the mid/late game as fun and tense as those first 200 days. What are some ways you can think of? And no, im strictly speaking singleplayer here.
My typical playstyle, or typical game is as the Empire. I leverage high leadership characters to kick off offending rebel governments via Incite Uprisings. Im a fan of Capturing enemy characters and sabotaging enemy refineries. What ends up happening in the mid-300s or so is the rebels become more and more paralyzed as their economy crumbles, their military shrinks, and they cannot take much further action with fewer and fewer characters.
The obvious answer could be No Targeting Characters or Resources, but i was curious to see what other members of the community had in mind.
Ill also welcome Rebel handicaps, as i somwtimes play with them but typically get bored after the first 300 days when you have a glut of resources from liberating whole sectors at a time :/