Posted June 17, 2020
So, what are the changes? When I look at the screenshots, it appears to me, that Jedi Academy might be as well just an AddOn. Same size, almost identical systemrequirements.
The specific reason, why I am asking this is, that I barely enjoy Jedi Outcast.
I had a lot of fun with Dark Forces. Jedi Knight was alright for me and now I reached the deepest point so far. If Jedi Academy follows this trend, I rather skip it. Even if I would enjoy it as much as JO, I rather skip it.
What did I dislike in JO:
* The Escort mission: Protecting that droid from mines and enemies in that hallway.
I do not enjoy taken responsibility for someone else's actions.
* The Snipers in Nar Shaddaa: I had no clue, from where the hits came and I had to look around until I saw that one head sticking out far away on some catwalk.
* The zero-gravity part on Doom: I do not like having little control over my character.
* The platforming: If the characters moves sideways as fast as forward/backwards, it feels to soapy for me.
* Having no clue what to do/where to go: I do not need a marker, telling me were to go. But if the goals would be updated more frequently, I would be lost less often.
Example: Escaping the Doom after killing the mechaboss. My goal was completed, but no new goal appeared. From the context I understood, that I had to leave. So I went to the start of the level. Was I irrational for doing so? The game wanted me to go to the end of a hallway.
* Mines being less useful: I like setting them up for enemies to come.
This requires: To know, from where they will come from.
And more importantly: To not vanish, when to much time passes/I move to far away from them (not sure what triggers this) OR to not blow up into my face directly, when setting them up (I suppose the enemies behind a door triggers them)
* No spontaneous spawns: When I redo a section, I can at least use my knowledge of what will happen and take precautious steps. This possibility is reduced, when the enemy only appears, when reaching a certain point.
Example: Nar Shaddaa Streets, the two blokes on the lift. They appear only, when pressing the button to call said lift. Throwing granades up on the platform to kill them prior: not possible.
* The Stealth level with autofail (Cairn Dock 1)
* Instant-Death especially in combination with guessing (Yavin Finale)
Now, can anyone tell me, how much of this was kept or removed for Jedi Academy?
I do enjoy the lightsabrefights. I suppose, they put most effort in it.
The specific reason, why I am asking this is, that I barely enjoy Jedi Outcast.
I had a lot of fun with Dark Forces. Jedi Knight was alright for me and now I reached the deepest point so far. If Jedi Academy follows this trend, I rather skip it. Even if I would enjoy it as much as JO, I rather skip it.
What did I dislike in JO:
* The Escort mission: Protecting that droid from mines and enemies in that hallway.
I do not enjoy taken responsibility for someone else's actions.
* The Snipers in Nar Shaddaa: I had no clue, from where the hits came and I had to look around until I saw that one head sticking out far away on some catwalk.
* The zero-gravity part on Doom: I do not like having little control over my character.
* The platforming: If the characters moves sideways as fast as forward/backwards, it feels to soapy for me.
* Having no clue what to do/where to go: I do not need a marker, telling me were to go. But if the goals would be updated more frequently, I would be lost less often.
Example: Escaping the Doom after killing the mechaboss. My goal was completed, but no new goal appeared. From the context I understood, that I had to leave. So I went to the start of the level. Was I irrational for doing so? The game wanted me to go to the end of a hallway.
* Mines being less useful: I like setting them up for enemies to come.
This requires: To know, from where they will come from.
And more importantly: To not vanish, when to much time passes/I move to far away from them (not sure what triggers this) OR to not blow up into my face directly, when setting them up (I suppose the enemies behind a door triggers them)
* No spontaneous spawns: When I redo a section, I can at least use my knowledge of what will happen and take precautious steps. This possibility is reduced, when the enemy only appears, when reaching a certain point.
Example: Nar Shaddaa Streets, the two blokes on the lift. They appear only, when pressing the button to call said lift. Throwing granades up on the platform to kill them prior: not possible.
* The Stealth level with autofail (Cairn Dock 1)
* Instant-Death especially in combination with guessing (Yavin Finale)
Now, can anyone tell me, how much of this was kept or removed for Jedi Academy?
I do enjoy the lightsabrefights. I suppose, they put most effort in it.
Post edited June 30, 2020 by ChicknDuck