russellskanne: *The following instructions are in german, because the issue only affects german players
usw.
ich habe nun nach stunden alles fertig und mehrmals getestet. leider funktioniert es nicht durch alle 3 pk3 dateien kommen unterschiedliche fehlermeldungen.
assets0.pk3
JK2: v1.03 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
ERROR: filename length > MAX_QPATH ( strlen(assets0/models/weapons2/heavy_repeater/heavy_repeater_barrel_1.md3) = 66)
assets1.pk3
JK2: v1.03 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\Bloody_Dismembermentjk2.pk3 (50 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (289 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8019 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData/base
----------------------
15036 files in pk3 files
execing default.cfg
execing jk2config.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: G:\Steam\steamapps\common\Jedi Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 8 )
...215 PFDs found
...hardware acceleration found
...PIXELFORMAT 17 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...ignoring GL_ARB_multitexture
...ignoring GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 5800 Series
GL_VERSION: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_swizzle GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 fullscreen hz:60
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: enabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x128e0050 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
menu file not found: ui/menus.txt, using default
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
default menu file not found: ui/menus.txt, unable to continue!
assets2.pk3
JK2: v1.03 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\Bloody_Dismembermentjk2.pk3 (50 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (290 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
G:\Steam\steamapps\common\Jedi Outcast\GameData/base
----------------------
15029 files in pk3 files
execing default.cfg
execing jk2config.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
Could not open string package 'KEYNAMES'
hast du noch eine lösung parat?
und was ist mit den dateien in assets1.pk3 im ordner strip müssen die nicht auch umgeändert werden?