Posted September 24, 2015
Firgof: We have had chipsets claim in the past that they support GL specifications that they do not, chipsets which work fine except for one call - which was altered on the chipset side and so failed, and so on.
Thanks for detailing this bit. It's not the first time I hear someone say that about intel drivers and it makes sense. Firgof: After looking over your log, and the fact that the game hasn't changed but the driver has, we're pretty confident in ruling the game out. We'd recommend alerting the team maintaining mesa/Oibaf to the issue so they can get it looked at.
Meanwhile, since the game was fine until recently if you want to you can try to rollback to 'a few weeks ago' in driver versions to play the game without graphical errors. If that doesn't work, then we're in strange territory.
I could open a ticket with the mesa dev team... but then again they are going to ask me stuff I probably don't have an answer to or can not replicate with sufficient level of debugging for them (since I'm not opengl savvy or a graphics engine developer). Meanwhile, since the game was fine until recently if you want to you can try to rollback to 'a few weeks ago' in driver versions to play the game without graphical errors. If that doesn't work, then we're in strange territory.
The game will definitively work if I roll back the drivers, I have no doubt about that, but that is also going to mean taking a performance hit for me, so I'd rather stay with the new drivers and stop playing Star Ruler 2 for now. I haven't seen any other of my linux games negatively affected by this new driver version, on the contrary, most of them perform better in terms of fps.
In any case, thank you for your time and for trying to sort this out.
Best of luck with developing the expansion!
Post edited September 24, 2015 by WinterSnowfall