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Hi, I bought this game to play with my wife. I was under the impression that two players are able to play it on one keyboard (like Overcooked). However, when both Player 1 and Player 2 are set to keyboard, both sets of keys perform the same action. That is, if I press A, both Stella and Daffodil move to the left. Likewise, if I press the left arrow, both characters again perform the same action. They cannot act independently. When player 2 has input set to "none", the game plays just like a singleplayer game should, with Daffodil following Stella slightly behind.

Is the only solution to buy a controller and plug it into the PC so that my wife and I can play co-op together?
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Charon121: Hi, I bought this game to play with my wife. I was under the impression that two players are able to play it on one keyboard (like Overcooked). However, when both Player 1 and Player 2 are set to keyboard, both sets of keys perform the same action. That is, if I press A, both Stella and Daffodil move to the left. Likewise, if I press the left arrow, both characters again perform the same action. They cannot act independently. When player 2 has input set to "none", the game plays just like a singleplayer game should, with Daffodil following Stella slightly behind.

Is the only solution to buy a controller and plug it into the PC so that my wife and I can play co-op together?
I think that this question was answered by adding:
   "A controller is required for Local Co-Op"
to the 'System requirements' section on the product page.
So the answer for this game is "yes".
But as this thread stayed unanswered I just want to give that hint here.

And from my point of view this is the best solution for locCoop games.

I had always preferred keyboard but as also preferring to play locCoop games and want that no one has a disadvantage
(the famous P2 will always lose thing ;), we decided to use controllers and by preferring twin stick shooters (i.e. real ones:
 you can play only using the two analogue stick - even though one can use some buttons/bumpers/triggers
 for special actions; e.g. "Rush Troopers", "Children of Morta", "Fury Unleashed") we came after testing to use
Logitech F310 to play (due to superior symmetric design compared to XBox, having no batteries but using cable,
no rumble, which I felt was disturbing and even frequently used without reasons due to bugs and is quite robust).
For an introduction you may look at:
   https://jmb-edu.de/en/pdfdownloads.html#GAMZ

I only know of one game (in development on itch.io) which allows for several keyboards and mice to be separated
and assigned to each player. Sharing one keyboard had always be a problem - so using 2 keyboards but e.g.
could accidentally (or on purpose ;) disturb the other player by pressing a wrong key ...
And cursor keys are superior to WASD anyway.

In the end it is more relaxing, fairer and less stress for muscles etc. when playing with controllers - and it got
my/our default now. So I can only recommend them for locCoop games used by each player (and also for SiPl, too).
Since the control scheme consists only of a few buttons, I thought that perhaps the game would support a mode where two players play on the same keyboard. There was no danger of "accidentally" pressing each other as this game is cooperative rather than competitive. But I bought a cheap controller in the meantime and played with my wife, so all's well. I just wish the information section had been more...informative.