Posted March 27, 2020
Thats fun! What are the files that you changed?
The problem with pictures, is that I have no idea how to replace those tutorial images :-/
... meanwhile, I release version 3.5 (sorry!)
You need to start new game (sorry!!!)
I made one ship far more interesting, added three turret designs (medium and large tripple turret (in base there is only huge); and balanced huge QUAD turret - checked and its working), made mines finally non-lagging and balanced etc.
Changelog version 3.5:
- ships: starliner, two large launcher slots replaced with two bomber slots to allow bomber modification. This doesn't change ai-controlled ship designs, since bomber slot is compatible with launcher one. Modified one enemy starliner design to use this
- ships: sun spot, rotated two of three drone/bomb slots, so that sunspot can properly launch launcher weapons from them, instead of around it
- turret: add two tripple turret subvariants - large and medium
- turret: add huge quad turret variant, which is balanced: [large,medium,medium,large], tripple huge is [large, large, large]
- mines: lowered ion mine chance for random field, otherwise it felt like downgrade
- mines: solved problem of large minefield generators - large generators now drop large mines. This allowed to reduce total amount of generated mines, hence scanning frequency can go up
- ship designs: fixed incorrect weapon variables found in some design in basegame
The problem with pictures, is that I have no idea how to replace those tutorial images :-/
... meanwhile, I release version 3.5 (sorry!)
You need to start new game (sorry!!!)
I made one ship far more interesting, added three turret designs (medium and large tripple turret (in base there is only huge); and balanced huge QUAD turret - checked and its working), made mines finally non-lagging and balanced etc.
Changelog version 3.5:
- ships: starliner, two large launcher slots replaced with two bomber slots to allow bomber modification. This doesn't change ai-controlled ship designs, since bomber slot is compatible with launcher one. Modified one enemy starliner design to use this
- ships: sun spot, rotated two of three drone/bomb slots, so that sunspot can properly launch launcher weapons from them, instead of around it
- turret: add two tripple turret subvariants - large and medium
- turret: add huge quad turret variant, which is balanced: [large,medium,medium,large], tripple huge is [large, large, large]
- mines: lowered ion mine chance for random field, otherwise it felt like downgrade
- mines: solved problem of large minefield generators - large generators now drop large mines. This allowed to reduce total amount of generated mines, hence scanning frequency can go up
- ship designs: fixed incorrect weapon variables found in some design in basegame