Posted September 17, 2018
Game tested: Samurai Shodown V Special, that comes with a really bad port from DotEmu. I found it can be played through Retroarch, so we can use CRT shaders (or any other shaders). Seriously, a 2017 release without any kind of filters and no controller re-mapping is really a bad release.
Just create a folder called anything (SNK, for example). Copy samsh5sp.zip and neogeo.zip from the install folder to the new created folder. Download the FB Alpha 2012 NeoGeo core on Retroarch. On Retroarch select than Load content -> (navigate to the created folder) -> samsh5sp.zip. Load the FB Alpha 2012 NeoGeo core. Enjoy! With the game loaded, with the F1 key is possible to configure shaders, remap controls on Retroarch. CRT Lotter is an excellent shader.
With this, we can support SNK releases and play it perfectly, as retro releases should be.
*Note: some releases are good, like Twinkle Star Sprites, but Samurai Shodown is really a bad release, the most bare-bones I have seen so far.
Images:
https://i.imgur.com/zBV7I0B.png
https://i.imgur.com/qLWsx2w.png
https://i.imgur.com/96GJzeZ.png
Just create a folder called anything (SNK, for example). Copy samsh5sp.zip and neogeo.zip from the install folder to the new created folder. Download the FB Alpha 2012 NeoGeo core on Retroarch. On Retroarch select than Load content -> (navigate to the created folder) -> samsh5sp.zip. Load the FB Alpha 2012 NeoGeo core. Enjoy! With the game loaded, with the F1 key is possible to configure shaders, remap controls on Retroarch. CRT Lotter is an excellent shader.
With this, we can support SNK releases and play it perfectly, as retro releases should be.
*Note: some releases are good, like Twinkle Star Sprites, but Samurai Shodown is really a bad release, the most bare-bones I have seen so far.
Images:
https://i.imgur.com/zBV7I0B.png
https://i.imgur.com/qLWsx2w.png
https://i.imgur.com/96GJzeZ.png