Posted February 21, 2024
Welcome to Slave Zero X, launch version G1.00! [See note below about update to G1.01]
[ Post Edit Note: an incremental patch G1.01 is now live which should enable DRM-Free / offline use of the game's DLC for pre-order and Deluxe edition owners. ]
Poppy Works and Ziggurat Interactive are proudly supporting Slave Zero X to continually improve the game after launch. Below we've list some of the current known issues with G1.01 which have pending fixes (such as bugs or unintended behaviors) to look out for in the latest version of the game. We'll update this area as patches are distributed to address these issues.
- When you reach the end-game content, Crimson Citadel, note that there is a bug in this version where choosing 'Restart Stage' after a run can cause you to lose unlocked upgrades purchased from the campaign Shop. This will be fixed in the next update to the game -- for now don't touch the 'Restart' button in Crimson Citadel!
- Changes made to the ‘Max Framerate’ setting in the Options menu are not properly saved when the game is closed and reopened. This will be fixed in a future update.
- For those playing on keyboard, please note that the W key is always bound to the 'Taunt' button in this build. A future update will ensure the 'Taunt' button is included as one that can have its keyboard binding changed in the Options > Controls > Keyboard Binds menu.
- Some unintended visuals may appear when using certain Shaders unlocked in the Customization menu. The PVM-Scanlines Shader causes visual issues in the Clear screen, and causes an image to get stuck on screen in stage 4-1.
- Some enemies on certain stages may render their sprites incorrectly for one or two frames when first encountered.
- A very rare performance issue has been observed on some PC hardware which can cause low framerates while the game is paused or idle. On the rare affected systems we have found, this is usually observed after 35 to 75 seconds of idle time in certain gameplay situations.
You can also check out our online guide for some gameplay tips!
[ Post Edit Note: an incremental patch G1.01 is now live which should enable DRM-Free / offline use of the game's DLC for pre-order and Deluxe edition owners. ]
Poppy Works and Ziggurat Interactive are proudly supporting Slave Zero X to continually improve the game after launch. Below we've list some of the current known issues with G1.01 which have pending fixes (such as bugs or unintended behaviors) to look out for in the latest version of the game. We'll update this area as patches are distributed to address these issues.
- When you reach the end-game content, Crimson Citadel, note that there is a bug in this version where choosing 'Restart Stage' after a run can cause you to lose unlocked upgrades purchased from the campaign Shop. This will be fixed in the next update to the game -- for now don't touch the 'Restart' button in Crimson Citadel!
- Changes made to the ‘Max Framerate’ setting in the Options menu are not properly saved when the game is closed and reopened. This will be fixed in a future update.
- For those playing on keyboard, please note that the W key is always bound to the 'Taunt' button in this build. A future update will ensure the 'Taunt' button is included as one that can have its keyboard binding changed in the Options > Controls > Keyboard Binds menu.
- Some unintended visuals may appear when using certain Shaders unlocked in the Customization menu. The PVM-Scanlines Shader causes visual issues in the Clear screen, and causes an image to get stuck on screen in stage 4-1.
- Some enemies on certain stages may render their sprites incorrectly for one or two frames when first encountered.
- A very rare performance issue has been observed on some PC hardware which can cause low framerates while the game is paused or idle. On the rare affected systems we have found, this is usually observed after 35 to 75 seconds of idle time in certain gameplay situations.
You can also check out our online guide for some gameplay tips!
Post edited February 23, 2024 by alxltz