Posted March 27, 2014
I found a way to make the game use a higher resolution texture for Slave Zero (just the player model, nothing else) in the Glide video mode.
This texture is the one the game uses when bump mapping is enabled in Direct3D.
Performing the following might prevent bump mapping from working in Direct3D mode.
Instructions (I'm assuming the directory and file structure is the same for the GOG version as it is for the CD version):
1. Navigate to your Slave Zero install directory and open the "Data" folder (eg. C:\GOG Games\Slave Zero\Data)
2. Make a back-up of "textures.zip"
3. Extract "textures.zip" using WinRAR or 7-Zip to a new folder
4. Rename or delete "textures.zip"
5. Locate the following files in the new folder:
a_Slave0_live_Limbs.tex
a_Slave0_live_Limbs_hires.tex
a_Slave0_live_Torso.tex
a_Slave0_live_Torso_hires.tex
6. Delete "a_Slave0_live_Limbs.tex" and "a_Slave0_live_Torso.tex"
7. Make a copy of "a_Slave0_live_Limbs_hires.tex" and rename it to "a_Slave0_live_Limbs.tex"
8. Make a copy of "a_Slave0_live_Torso_hires.tex" and rename it to "a_Slave0_live_Torso.tex"
9. Use WinRAR or 7-Zip to add the contents of the folder to a new zip archive called "textures.zip". Move it into the "Data" folder.
10. Play the game.
??: If something went horribly wrong or you want to get bump mapping to work in Direct3D again, delete "textures.zip" and replace it with the back-up.
| [url=http://i.minus.com/iqfJpDQcSL6qv.jpg]AFTER (shadows disabled to make it easier to see the texture)
| [url=http://i.minus.com/iihHeTjpvOdFi.jpg]AFTER
This texture is the one the game uses when bump mapping is enabled in Direct3D.
Performing the following might prevent bump mapping from working in Direct3D mode.
Instructions (I'm assuming the directory and file structure is the same for the GOG version as it is for the CD version):
1. Navigate to your Slave Zero install directory and open the "Data" folder (eg. C:\GOG Games\Slave Zero\Data)
2. Make a back-up of "textures.zip"
3. Extract "textures.zip" using WinRAR or 7-Zip to a new folder
4. Rename or delete "textures.zip"
5. Locate the following files in the new folder:
a_Slave0_live_Limbs.tex
a_Slave0_live_Limbs_hires.tex
a_Slave0_live_Torso.tex
a_Slave0_live_Torso_hires.tex
6. Delete "a_Slave0_live_Limbs.tex" and "a_Slave0_live_Torso.tex"
7. Make a copy of "a_Slave0_live_Limbs_hires.tex" and rename it to "a_Slave0_live_Limbs.tex"
8. Make a copy of "a_Slave0_live_Torso_hires.tex" and rename it to "a_Slave0_live_Torso.tex"
9. Use WinRAR or 7-Zip to add the contents of the folder to a new zip archive called "textures.zip". Move it into the "Data" folder.
10. Play the game.
??: If something went horribly wrong or you want to get bump mapping to work in Direct3D again, delete "textures.zip" and replace it with the back-up.
| [url=http://i.minus.com/iqfJpDQcSL6qv.jpg]AFTER (shadows disabled to make it easier to see the texture)
| [url=http://i.minus.com/iihHeTjpvOdFi.jpg]AFTER