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Sky Cannoneer Build v1.2.0.07 Patch Notes

Multiplayer

- Local Multiplayer has been added! Join in Battle Games with your fellow Corsairs, and see who comes out on top!
- You can play against an opponent with both players sharing a single keyboard, or by mixing and matching other input types. If any player is using keyboard cursor control, it's recommended that the other player not use the mouse, because of the large precision advantage that confers :)
- All advanced progression items are unlocked for pvp: Techs, Superpowers, Forts, Boosters, and Summons. You can select upgrades you want to use before you select your starting Fort. Once you select a Fort, your choices are locked in for that battle. Each player's loadout is saved for future games.
- The post-game Battle Summary will show stats for both players, including some new ones, such as Shots Fired and Total Walls Placed.

Quality of Life

- Initial Gamepad support has been added for a variety of hardware, including the ability to use two gamepads in multiplayer.
- Control input rebinding for mouse, keyboard, and gamepad has been added. You can use the same input for multiple actions, as long as those actions are in different phases. You can clear a keyboard binding by clicking on Delete Input Binding, or reset all bindings by clicking Reset to Defaults.

Balance

- Enemy Weapon Stockpile health and cooldown rate buff heavily adjusted after previous functionality change made them too strong.
- One of the unique mechanics in the final battle has been tuned to be a little more forgiving.

Polish

- Amped up Haven Power Generator explosion and secondary effects.

Fixes

- Fixed bug with health scaling for the player's Haven Power Generator, which undermined the game's difficulty ramp.
Post edited May 19, 2020 by ElementGames
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ElementGames: Build v1.2.0.07
Quality of Life
- Control input rebinding for mouse, keyboard, and gamepad has been added.
Thanks, that's what sold me the game at last.