Posted June 23, 2016
high rated
Patch 1.85 (23rd June 2016)
Added Outlaw Sectors DLC support
Added Smuggling Specialization planet development (Outlaw Sectors DLC Only):
Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet.
The maximum amount of global trade profit that can be stolen is 40% across all players.
Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. - This is mutually exclusive with Social and Industry specialization.
Added Rampant Militias (Outlaw Sectors DLC Only):
Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.
A given planet will not exceed a militia max capacity for that planet.
The max militia capacity at a planet is: (20 fleet supply + .025 population at that planet) a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy.
The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.
Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.
When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged. Neutral militia will attack any non- pirate gravwell adjacent and player owned militia will attack any non- pirate gravwell adjacent with enemy units detected.
Militia at a target planet with no enemies to engage will return to their planet of origin.
Militia will attack any non- friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.
Added Pirate Turf (Outlaw Sectors DLC Only):
Pirates will now simultaneously raid multiple players dependant on the number of players in the game.
1,2,3 players = 1 raid.
4,5,6,7,8 players = 2 raids.
9,10 players = 3 raids.
The players selected will be the players with the most bounty.
All bounty applied against a player will receive a 25% bonus amount.
Pirates will spawn 15% faster.
Added 12 new maps (Outlaw Sectors DLC Only).
Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not. A text description is shown when the map is selected indicating the reason for the state.
Added Enhanced Mod Memory Support:
Mods now use less memory.
Entering, exiting and re- entering a modded game no longer accumulates memory usage.
Changing mods no longer causes unnecessary memory consumption.
Overall memory usage is also reduced.
Players who don't own Outlaw Sectors can still play with a host who does own it.
Fixed two crashes present in version 1.84.
Patch 1.84 (20 June 2016)
Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
Fixed "Planet for a Planet". Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
UseCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
Fixed bug where there was no music to play in the interim between frontend and entering a new match.
Added a new BuffInstantActionType "GiveExperience"
Modders can now specify up to 9 titans to build in the menu.
PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
Advent Illusion frigates now refund for the correct amount (zero).
Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
Fixed crash when a capital ships dies and the player is using Polish.
Optimization improvements for online play.
Stability improvements to ICO.
Removed Stardock Activation requirement.
Added various GOG Galaxy integration features.
Added a new "Invite Friends" button.
Fixed a bug where under certain conditions the Ai would not build new ships until a Titan has been built
Fixed bug where under certain conditions players couldn't join their friend's passworded game.
Patch gog-3 (18 December 2015)
This update fixes an issue with the DLC content not being available in the game.
Added Outlaw Sectors DLC support
Added Smuggling Specialization planet development (Outlaw Sectors DLC Only):
Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet.
The maximum amount of global trade profit that can be stolen is 40% across all players.
Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. - This is mutually exclusive with Social and Industry specialization.
Added Rampant Militias (Outlaw Sectors DLC Only):
Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.
A given planet will not exceed a militia max capacity for that planet.
The max militia capacity at a planet is: (20 fleet supply + .025 population at that planet) a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy.
The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.
Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.
When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged. Neutral militia will attack any non- pirate gravwell adjacent and player owned militia will attack any non- pirate gravwell adjacent with enemy units detected.
Militia at a target planet with no enemies to engage will return to their planet of origin.
Militia will attack any non- friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.
Added Pirate Turf (Outlaw Sectors DLC Only):
Pirates will now simultaneously raid multiple players dependant on the number of players in the game.
1,2,3 players = 1 raid.
4,5,6,7,8 players = 2 raids.
9,10 players = 3 raids.
The players selected will be the players with the most bounty.
All bounty applied against a player will receive a 25% bonus amount.
Pirates will spawn 15% faster.
Added 12 new maps (Outlaw Sectors DLC Only).
Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not. A text description is shown when the map is selected indicating the reason for the state.
Added Enhanced Mod Memory Support:
Mods now use less memory.
Entering, exiting and re- entering a modded game no longer accumulates memory usage.
Changing mods no longer causes unnecessary memory consumption.
Overall memory usage is also reduced.
Players who don't own Outlaw Sectors can still play with a host who does own it.
Fixed two crashes present in version 1.84.
Patch 1.84 (20 June 2016)
Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
Fixed "Planet for a Planet". Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
UseCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
Fixed bug where there was no music to play in the interim between frontend and entering a new match.
Added a new BuffInstantActionType "GiveExperience"
Modders can now specify up to 9 titans to build in the menu.
PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
Advent Illusion frigates now refund for the correct amount (zero).
Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
Fixed crash when a capital ships dies and the player is using Polish.
Optimization improvements for online play.
Stability improvements to ICO.
Removed Stardock Activation requirement.
Added various GOG Galaxy integration features.
Added a new "Invite Friends" button.
Fixed a bug where under certain conditions the Ai would not build new ships until a Titan has been built
Fixed bug where under certain conditions players couldn't join their friend's passworded game.
Patch gog-3 (18 December 2015)
This update fixes an issue with the DLC content not being available in the game.