Posted August 04, 2018
Sin Gold/Base/autoexec.cfg
//add below to existing file, or create file if doesn't exist, edit with notepad.
//Better brightness and contrast without washout
//intensity increases overall intensity of light, older video cards used variables as high as 2, (voodoo/TNT)
intensity 1.3
//modulate seems to affect model brightness, older cards used high as 2.5, don't over do it.
gl_modulate 1.8
//you don't want your textures rounded down. Pathetic that this is never default off in any quake game.
gl_round_down 0
//mouse filter smooths mouse input over fps, useful for low DPI, removes jitter, personal preference
//remove slash lines to enable mouse filter
//m_filter 1
//I like my weapon switching this way
bind mwheeldown weapnext
bind mwheelup weapprev
//Beginning of Zoom Script
set my_sens $sensitivity
set my_fov $fov
alias zoom_toggle zoom_in
alias zoom_in "fov 60;wait;fov 30;alias zoom_toggle zoom_out;set sensitivity 3"
alias zoom_out "fov 60;wait;set fov $my_fov;alias zoom_toggle zoom_in;set sensitivity $my_sens"
bind mouse2 zoom_toggle
//End of Zoom Script
//hand switch, hit to toggle modes
alias handy handy1
alias handy1 "hand 1; wait; alias handy handy0"
alias handy0 "hand 0; wait; alias handy handy1"
bind mouse3 handy
//fullbright switch, hit to toggle modes
alias fb_toggle fb
alias fb "r_fullbright 1; wait; alias fb_toggle fb0"
alias fb0 "r_fullbright 0; wait; alias fb_toggle fb"
bind "f" fb_toggle
//vid restart necessary for intensity changes, only changes after reset.
//bind v vid_restart
//bind n notarget
//bind p noclip
//enjoy the tweaks
//add below to existing file, or create file if doesn't exist, edit with notepad.
//Better brightness and contrast without washout
//intensity increases overall intensity of light, older video cards used variables as high as 2, (voodoo/TNT)
intensity 1.3
//modulate seems to affect model brightness, older cards used high as 2.5, don't over do it.
gl_modulate 1.8
//you don't want your textures rounded down. Pathetic that this is never default off in any quake game.
gl_round_down 0
//mouse filter smooths mouse input over fps, useful for low DPI, removes jitter, personal preference
//remove slash lines to enable mouse filter
//m_filter 1
//I like my weapon switching this way
bind mwheeldown weapnext
bind mwheelup weapprev
//Beginning of Zoom Script
set my_sens $sensitivity
set my_fov $fov
alias zoom_toggle zoom_in
alias zoom_in "fov 60;wait;fov 30;alias zoom_toggle zoom_out;set sensitivity 3"
alias zoom_out "fov 60;wait;set fov $my_fov;alias zoom_toggle zoom_in;set sensitivity $my_sens"
bind mouse2 zoom_toggle
//End of Zoom Script
//hand switch, hit to toggle modes
alias handy handy1
alias handy1 "hand 1; wait; alias handy handy0"
alias handy0 "hand 0; wait; alias handy handy1"
bind mouse3 handy
//fullbright switch, hit to toggle modes
alias fb_toggle fb
alias fb "r_fullbright 1; wait; alias fb_toggle fb0"
alias fb0 "r_fullbright 0; wait; alias fb_toggle fb"
bind "f" fb_toggle
//vid restart necessary for intensity changes, only changes after reset.
//bind v vid_restart
//bind n notarget
//bind p noclip
//enjoy the tweaks
Post edited August 18, 2018 by Entropy.971