ResidentLeever: So I'm trying to sell power.
Your current utilization of the capacity of the relevant kind of utility actually connected to the neighbor in question must be Less Than 40% to be offered to Sell your excess capacity
To be solicited to Buy, requires utilization as measured by the neighbor across your connections of Greater Than 80%
It equally is possible that your city as a whole be 99% utilized but an isolated Wind Power Plant happening to be connected to aneighbor but not your main grid can trigger a deal
The inverse is also true where your city-wide utilization is low, having plenty of excess capacity ubt no physical transmission from the majority of that capacity to the neighbor connection exists thus no deal ever gets offered
There's also a time variance of up to 6 Months from the time the conditions become suitable
Then there's the non-mechanical non-SimCity-specific general issue of real time gaming where counterintuitively slower game speed makes things happen faster because of less time passing between steps in the process, and clicks by the player
ResidentLeever: Does the music change to the ominous one depending on your budget or pollution level, or is that my imagination?
No
just your imagination
ResidentLeever: Is there no newspaper like in 2k?
No
Meet and Ticker serve that same purposes in 3000 that news performed for 2000 and then some
everything in the Ticker is meaningful and useful just obfuscated and subjected to scrolling latency especially under faster simulation speeds
ResidentLeever: Is technology always tied to education level here?
If you mean Rewards and Opportunities then absolutely NOT, except in the case of the few Rewards explicitly rewarding Educational Quotient
If you mean Industry then yes
isn't simply a case of an increasing Educational Quotient yielding increasingly higher-technology/clean Industry though
Industrial Development can be considered among the primary thematic foci unique to SimCity 3000
ResidentLeever: When in general is it good to connect to a neighbor
It depends; the ultimate answer to everything!
ResidentLeever: is it ever bad?
Yes
Transportation Connections to Neighbors are a legitimate destination which necessarily impacts Traffic densities and flow
Utility Connections to Neighbors can create annoyances of constant Deal requests
ResidentLeever: Are roundabouts useful?
There are no special mechanics for them if that's what you're asking
SimCity 2000 and SimCity 3000 scales' use tiles of edge lengths of 64m and only depicts Zones and Roads, abstracting Lots and Streets, where SimCity 4 has a scale that uses tiles of edge lengths of 16m and thus depicts both Lots in Zones, and Streets intersecting Roads
The difference in scale plus the difference in map sizes, which are quadruple both 2000 and 4 in 3000 are fundamentally what make 3000 more of a more macro scale grand strategy game whereas 4 and later, and almost every other city builder, are much more micro focused tactical games, where details like the type of intersection matter more