hans-system: All good games are incredibly frustrating, this one is no exception.
hmm... i playing this game since original release in early 2000s but didn't have THAT much trobles...
Am i correct it's Axis' campaign? Yes, storm through doors could lead to interruption in turn and things could get ugly.
If you know location or suspect that someone there or hear enemy in closed room - options:
1.Shoot through wall, not door in direction of enemy contact. Use rifles - they didn't create seethrough holes, so enemy cannot fire back. Not exactly fair method but helps in difficult fights - you can see blood spatter appear on floor even if you don't see enemy. That way you will know if you hit enemy.
2. While standing near door, but not in front of it shoot at door using SMG or MG couple of bursts, door will be destroyed (subvariant - place a grenade or mine on door using trapmode then shoot it - this could come in handy with smaller rooms or buldings - with heavy grenades like PWM-1 or RPG40 you can kill anyone in room in such fashion), then roll a grenade in room, one of the bright side of this game - characters smart enough to through a grenade around wall / corner without exposing themselves. Use round-shaped grenades - they can roll farther than other types.
3. Get to lower floor and shoot from beneath target. Or make another entry point by burst fire, then climb inside (that works with large indoor levels, not apllicable in UK commendature mission)
4. On higher levels lke 14-16, destroy door from safety, use scout, enter hide mode, crouching move from cover keeping direction for potential target - there's chance that you got them first.
Aaand there's plenty of tricks like that :))
Also. Scout as main character isn't a best choice: scouts most likely got hit or heavily injured. If non-player character got hit hard and got 0 and even slightly below HP will loose conciousness but remain alive, and you can carry him out of map and heal. If PC got around 0 - mission fail. Why devs made it this way not clear to me.