Posted January 09, 2014
Hi all,
We have uploaded a new installer for Signal Ops that will install the latest version of the game. There quite a few changes in this version so we had to make a whole new installer to ensure everything goes smoothly :0
Before installing, please make sure to back up your saves located in %appdata%\Signal Ops.
Changelog:
r5361
- Added auto-save feature.
- Power sources outside of the tutorial area will no longer display on
the powerfinder during the tutorials.
- Fixed bug which prevented automatic mission reset from happening when
losing an important agent in the final mission.
- Reduced noise radius for sneaking agents.
- Reduced spy distract range.
- All config options are now available inside the game.
- Fixed crash when using quick-load if no quick-save had been saved yet.
- Fixed crash when loading savegames saved during a specific section of
the last mission.
- Fixed rare bug that could cause the debriefing to not finish after
"Operation Matchsticks".
- Fixed document trolly getting stuck in doorway.
- Fixed incorrect rendering of some effects in DirectX mode.
- Added agent FOV option (50 to 90 degrees, default 70).
- Pie no longer throwable.
- Picking up pie will no longer cause you to drop your weapon.
- New shader-based gamma correction method which does not interfere with
monitor color profiles.
- Added powerlines to mission 2.
- Fixed broken track switch in the trainyard mission.
- Made oil more slick-looking. Really, it looks great!
- Fixed cursor snapping to center of the screen when pushed to the edge
of the screen in fullscreen mode.
- Modified collision on lift in the facility mission to make it easier
to get off.
- Mouse support added in the menu.
- Fix crash that could occur by disabling joysticks using a joystick.
- Increased joystick deadzone when using a joystick in the menu.
- Added support for swapping monitors with the gamepad (LT+DPAD).
- Remove floating radio repeater in the first tutorial.
- Fixed laggy weapons in the controlroom when the Hardware Instancing
option is enabled.
- Added joystick/gamepad remapping (select the remap control option
using the controller you want to remap).
- Hotkeys are now stored in a separate file from other config settings.
- Parade level has more doors.
- Fixed order of 4-monitor layout (matches the gamepad DPAD directions now).
- Improved networking code.
- Fixed rare crash related to throwing flares.
- Prevent player from picking up other agents co-op clipboards.
- Fixed bug which could prevent agents who were dead when the game was
saved from being reinforced.
- The game now requires the Microsoft Visual C++ 2010 SP1 Runtime
instead of Microsoft Visual C++ 2008 SP1 Runtime.
- Fix savegame issue which could cause the Party level to load all
jumbled up.
- Fixed numerous visual bugs and oddities.
Thanks and have a nice day :0
We have uploaded a new installer for Signal Ops that will install the latest version of the game. There quite a few changes in this version so we had to make a whole new installer to ensure everything goes smoothly :0
Before installing, please make sure to back up your saves located in %appdata%\Signal Ops.
Changelog:
r5361
- Added auto-save feature.
- Power sources outside of the tutorial area will no longer display on
the powerfinder during the tutorials.
- Fixed bug which prevented automatic mission reset from happening when
losing an important agent in the final mission.
- Reduced noise radius for sneaking agents.
- Reduced spy distract range.
- All config options are now available inside the game.
- Fixed crash when using quick-load if no quick-save had been saved yet.
- Fixed crash when loading savegames saved during a specific section of
the last mission.
- Fixed rare bug that could cause the debriefing to not finish after
"Operation Matchsticks".
- Fixed document trolly getting stuck in doorway.
- Fixed incorrect rendering of some effects in DirectX mode.
- Added agent FOV option (50 to 90 degrees, default 70).
- Pie no longer throwable.
- Picking up pie will no longer cause you to drop your weapon.
- New shader-based gamma correction method which does not interfere with
monitor color profiles.
- Added powerlines to mission 2.
- Fixed broken track switch in the trainyard mission.
- Made oil more slick-looking. Really, it looks great!
- Fixed cursor snapping to center of the screen when pushed to the edge
of the screen in fullscreen mode.
- Modified collision on lift in the facility mission to make it easier
to get off.
- Mouse support added in the menu.
- Fix crash that could occur by disabling joysticks using a joystick.
- Increased joystick deadzone when using a joystick in the menu.
- Added support for swapping monitors with the gamepad (LT+DPAD).
- Remove floating radio repeater in the first tutorial.
- Fixed laggy weapons in the controlroom when the Hardware Instancing
option is enabled.
- Added joystick/gamepad remapping (select the remap control option
using the controller you want to remap).
- Hotkeys are now stored in a separate file from other config settings.
- Parade level has more doors.
- Fixed order of 4-monitor layout (matches the gamepad DPAD directions now).
- Improved networking code.
- Fixed rare crash related to throwing flares.
- Prevent player from picking up other agents co-op clipboards.
- Fixed bug which could prevent agents who were dead when the game was
saved from being reinforced.
- The game now requires the Microsoft Visual C++ 2010 SP1 Runtime
instead of Microsoft Visual C++ 2008 SP1 Runtime.
- Fix savegame issue which could cause the Party level to load all
jumbled up.
- Fixed numerous visual bugs and oddities.
Thanks and have a nice day :0