Posted May 20, 2016
So I did a bit more reading on the work that deanolium and Sol_HSA have done in this thread. Thanks to their well-documented work, I've managed to put together a little mini-mod for Covert Action of my own.
As you can see in the attached screenshots, I've replaced a few of the cities in the European and African theatres, as well as renaming some of the more vague criminal organisations to real-life examples.
@DIREWOLF75
I'm not sure if I can be of much help for you, sorry. :( My advice would be to max out Combat to Awesome and try to figure out the electronic ones the best you can, yes, advanced electronics puzzles are a pain but they can be done. Perhaps you could try lowering your cycles?
I suppose it would be possible through sheer trial and error of different saves to find out the difficulty flags, but it's not something I'd be interested in doing at this time. (If anything I'd be more interested in making a custom case, although that's quite advanced work, haha)
As you can see in the attached screenshots, I've replaced a few of the cities in the European and African theatres, as well as renaming some of the more vague criminal organisations to real-life examples.
@DIREWOLF75
I'm not sure if I can be of much help for you, sorry. :( My advice would be to max out Combat to Awesome and try to figure out the electronic ones the best you can, yes, advanced electronics puzzles are a pain but they can be done. Perhaps you could try lowering your cycles?
I suppose it would be possible through sheer trial and error of different saves to find out the difficulty flags, but it's not something I'd be interested in doing at this time. (If anything I'd be more interested in making a custom case, although that's quite advanced work, haha)
Post edited May 20, 2016 by Kilkakon