I play mainly the base BTS game but use the BUG/BULL mods and Blue Marble, or the wonderful BAT mod. These are graphical/ui enhancement mods that don't change the base game, which is extremely rewarding and challenging to play. I highly recommend these mods for standard gameplay (many of the mods mentioned below include it as well) BAT is bug/bull plus special graphical enhancements and is the mod I use the most for personal games. BUG/BULL is great for forum games over on civfanatics.com as it can be installed in such a way that shared games can be loaded without conflict.
With that said, I've played/tried quite a few mods over the years.
As mentioned, Fall From Heaven is fantastic (if a bit unbalanced-in terms of AI). I've played through the included scenarios twice, and several random games. But probably the best way to play is a succession type game with other players.
Civ IV obviously has some fantastic historical based mods. The following two stand out to me:
1) Rhyse and Fall of Civilization (RFC) - Just a fantastic mod which was actually included with the final Beyond the Sword expansion release. (Actually a little FFH game was included too but not the full mod). RFC is almost an historical simulator and the RFC map is actually engineered to reflect this..it is a smart map that makes certain changes during the game as well as city names and events. Furthermore, RFC has specific Unique Historical Victory Conditions for each Civ, some of which are almost like a puzzle to solve successfully. It is important to note that RFC has several very good modmods that add so much to it like "RFC: Dawn of Civilization", which adds many more Civs, to several era specific type modmods like Medieval.
2) Pie's Ancient Europe - PAE is a more era specific mod focusing on the Ancient World but is nonetheless a mod with a large scope and many many changes to the game. A very rewarding mod for fans of the Ancient World. PAE focuses mainly on Europe and Middle East of the time with a completely reworked tech tree that is more specific and detailed to the technology of the time. Reworked units and unique units and even Hero units can be achieved. One interesting feature is the ability to gain slaves which are like temporary worker units, but can also be sacrificed to rush production in cities or join a city to gain bonuses. Really detailed mod.
Many other mods exists, including quite of few "kitchen-sink" mods, as I like to call them. Basically mods that work like an expansion of the game in their own right. Mods like Realism Invictus, Caveman To Cosmos, ROME (AND) [ROME is acronym not the civ], Legends of the Fall, etc. Caveman to Cosmos is probably the largest and most extensive of all the mods and is still quite popular, but is extremely resource intensive. I've tried most of these mods at one time or another, but they are a bit much for me. Still, many folks like them and they have a lot to offer.
I would make a shout out to the "GEM mod", which is basically a map mod. GEM stand for "Giant Earth Map". However, it really is a full blown mod that includes some enhancements as well including parts of BUG/BULL via RevDCM. (Actually, a lot of mods include aspects of BUG/BULL) GEM is for folks who basically like the base game but want to play long slow games on a large Earth map. And really the gem of the GEM mod is the beautifully done and random Earth map it provides.
Lastly, note that all these mods can be found at "civfanatics.com", a huge and vibrant Civilization community. Great place to learn about the game, and modding in general.
Post edited December 01, 2016 by lymond