Posted December 02, 2021
1. I read somewhere that a city that doesn't produce Trade doesn't need a Library... but since roads produce Trade, every city needs a Library?
2. I read somewhere that cities should be close to one another... so if I know a city will never fully utilize all 21 of its fat-T squares, it's OK to have another city built so close that it will also use some of the same fat-T squares?
3. I read somewhere that cities should specialize and not build every building... so, in order to not build buildings, should I be building and immediately killing troops/missionaries? What I mean by that is if my city that is specializing in research buildings shouldn't also build a barracks, and I have to build something no matter what, what should I be building? (This question is related to before you can tell a city to focus on wealth or research but you have to build something.)
I'm trying to understand this game but... a factory limits the number of people a city can have, and the more people you have the more fat-T squares can be utilized... so why build population limiting factories?
I realize this is about balancing the benefits vs the costs as it relates to each individual city, I'm just having difficulty understanding how things work and how to get cities to a 20 population so I can utilize all the fat-T squares.
Right now, the only way I can compete with the computers while playing at chiefton level is to constantly cheat and use the worldbuilder. I'd like to learn how to play at noble level without cheating.
2. I read somewhere that cities should be close to one another... so if I know a city will never fully utilize all 21 of its fat-T squares, it's OK to have another city built so close that it will also use some of the same fat-T squares?
3. I read somewhere that cities should specialize and not build every building... so, in order to not build buildings, should I be building and immediately killing troops/missionaries? What I mean by that is if my city that is specializing in research buildings shouldn't also build a barracks, and I have to build something no matter what, what should I be building? (This question is related to before you can tell a city to focus on wealth or research but you have to build something.)
I'm trying to understand this game but... a factory limits the number of people a city can have, and the more people you have the more fat-T squares can be utilized... so why build population limiting factories?
I realize this is about balancing the benefits vs the costs as it relates to each individual city, I'm just having difficulty understanding how things work and how to get cities to a 20 population so I can utilize all the fat-T squares.
Right now, the only way I can compete with the computers while playing at chiefton level is to constantly cheat and use the worldbuilder. I'd like to learn how to play at noble level without cheating.