Kamashii: So I was thinking of buying this, more so if the beyond earth is based more or less off this one. I have read all the reviews were people say it's great and everything.
But simply how hard is it to play/get into? I started the series very late, first civ game was four. I'm loving five, but I just wonder if going to Alpha Centauri will be a shock to the system with how much harder it may be.
There is A LOT more going on in Alpha Centauri than in Civilization. It's not that the game itself is more difficult, so much as there are far more things to keep track of. Concepts such as:
1. Limits on expansion set by "Bureaucracy"
2. Effects of "Efficiency" value on your economy between different factions and policies
3. The balance between population growth and staving off Drone Riots
4. The lack of a National Gross Happiness value from Civ, since "Happiness" (Psychology value) is localized by individual bases/cities
5. The incredible significance of winning the race to a Secret Project versus the relatively minor buffs of Civilization's Wonders (except for some things like Civ 2's Great Wall)
6. Mind worms (the "barbarians" of Alpha Centauri) remain a threat as the game progresses; they are at their most threatening in the early game, but they never fade into obscurity like the barbarians of Civ do
7. The need to create forest tiles to reduce Ecological Impact, instead of using them to either build Lumber Mills or raze them to build important things more quickly; versus the need to increase the resource yield of every available tile as much as possible through improvements and terraforming, which often increases Ecological Impact and/or creates man-made climate change
8. AI factions incessantly want you to trade or even give away your research accomplishments, and eventually unally you or go to war with you if you never share them, especially the Believers faction (giving away your research is an important diplomatic choice you will never worry about in Civ)
9. Stacking military units in a single tile, like in Civ 1-4, or placing several individual military units around another nation's borders to scare them like in Civ 5, are possibly two of the worst things you can do in Alpha Centauri; especially when faced by a faction with experienced Probe Teams and lots of spare cash (particularly the Morgans and the Believers)
10. Two of the BIGGEST tactical differences from Civ- your military units don't just attack or trade blows once with the target, the two will always fight to the death upon contact (unless one of them has the ability to move away during a losing battle); and unlike Civ, cities/bases with no military units occupying them have no defense at all, they will be instantly captured if another faction's military unit moves in, or your population will die by at least 1 if a mind worm moves in - significant, because even if war is not declared, faction boundaries do not prevent others from entering them!
This is just a small list of things Alpha Centauri makes the player remember, that for the most part Civilization doesn't trouble you with. (Besides population growth versus happiness, although Civ won't let you Nerve Staple your citizens to force them to work.) The actual AI difficulty depends on whether you implement the unofficial AI patch, and whether you turn on "Spoils of War" (makes military focused factions more powerful than usual) and "Intense Rivalry" (makes diplomacy more difficult than "give me a tribute of money and tech").
All of these things can make the game harder to learn, but the overall difficulty at game start up is more modifiable than Civilization, so you can greatly reduce the need to worry about all of these things.