Okay - brief overview.
You win the game by conquering everyone else, befriending or intimidating everyone else (diplomatic victory), buying the planet (energy victory), or some interesting stuff at the end which I won't spoil for you.
You have cities. Cities build new units and base facilities which give your cities bonuses.
Colony pods build new colonies (cities).
Sea colony pods build new colonies at sea.
Squares around your cities give you three types of resources.
Food feeds your people. Each citizen needs two food. You start with two (or more) free food from the base itself.
Minerals build new units and base facilities.
Energy funds your research. Research gives you more powerful units and better base facilities and other bonuses. Energy is also needed to pay for base facilities.. It also goes to Psych.
Psych is how happy your citizens are. They are either very happy (Talents), okay (citizens), or unhappy (drones). More drones than talents and your city riots. Don't stop the rioting and every facility in it gets smashed.
You stop the rioting by changing a drone to a medic by clicking on it on the city screen. However medics produce no resources.
Your other key unit is the terraformer. Terraformers can produce farms (improve food in squares near your city), roads (improve movement), mines (more resources), and solar panels (more energy). You can't have a farm and a mine in the same square and you can't have a mine and a solar panel in the same square. At the beginning of the game there is a maximum to the resources each square can generate.
Military units have a movement rating (how many squares they move), an attack strength, a defence strength, and a morale rating. Units that are "Very green" or "Green" have penalties on their attack and defence. Disciplined units are the basic. Hardened, Veteran, Commando, and Elite units get increasing attack and defence bonuses. Elite units get a movement bonus.
Overall strategy. Always have one military unit exploring new territory. Next build a unit to stay in your city and defend it. Next build a colony pod to found a new city. Next build a former (terraformer) to improve the squares around your city.
Move your colony pod to somewhere near good resources and build a new city. Repeat as above.
In terms of base facilities build in this order: -
Recycling Tanks - Increase food, mineral, and energy production at your base.
Children's Creche - reduces the amount of food needed to get a new citizen, reduces energy waste at bases far from your headquarters, and improves morale for troops defending that base
Recreation Commons - reduces number of drones at your base.
On low difficulty other factions will not be aggressive unless you put military units inside their territory or attack them. At higher levels they can be horribly aggressive. Factions may sign a treaty of friendship (more energy for each of you), want a Pact of Brotherhood (more energy, shared maps, units can pass through each other's territory without penalty, and have military forces in the same square including cities.
Increased difficulty also slows your research rate.
To capture an enemy base destroy all enemy troops inside the base then move one of your troops inside the base. Captured bases have more drones than bases you build yourself.
Attack by moving your military units onto a square with an enemy unit. Victorious units may be damaged. Damaged units have reduced defence, and can have reduced movement. Units can fully heal by staying still in a base until they heal or by entering a square with a pillar in it.
There is MUCH,MUCH more to the game. But that should get you started.
S.x.
Post edited September 19, 2015 by guardofhull