Posted November 08, 2012
kyrub: The SMAX Unofficial patch PLUS includes latest Scient's Unofficial patch for SMAX (see [url]http://www.civgaming.net/forums/showthread.php?t=7511[/url]) and it adds several bug fixes on top (see release notes below).
Download: http://www.mediafire.com/download.php?mqtn47cmj73c0gb
I finally found some time and ported a few fixes (from my previous work on SMAC) to SMAX, as I promised.
The highlight is the fixing of the infamous energy stockpile bug and of the children creche (and brood pit) combat bonus bug. I decided to include the better terraforming algorithm from smac patch as well. The old terraforming is not exactly a bug per se, but the AI behaves so stupidly, that I simply felt obliged to do the hard work of transmitting a whole part of the code in SMAX as well.
The patch could not be tested (I have not a working copy of SMAX on my hard drive), but it should work allright. Still, a backup of your data is recommended. Unzip the patch into your SMAX directory, overwrite - and enjoy.
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release notes
version a
- unit limit, changed by scient, is back (crashed the game)
- automatic energy stockpiling bug is fixed
- swapbase bug, which made the AI swap bases in a ridiculously bad deals
- AI basic terraforming (and automated basic terraforming) completely rebuilt, should be more competent
- children creche, brood pit combat bonuses now work like they should
Forgive my confusion, but is this just fixes (apart from the terraforming AI change), or does it include the AI tweaks?Download: http://www.mediafire.com/download.php?mqtn47cmj73c0gb
I finally found some time and ported a few fixes (from my previous work on SMAC) to SMAX, as I promised.
The highlight is the fixing of the infamous energy stockpile bug and of the children creche (and brood pit) combat bonus bug. I decided to include the better terraforming algorithm from smac patch as well. The old terraforming is not exactly a bug per se, but the AI behaves so stupidly, that I simply felt obliged to do the hard work of transmitting a whole part of the code in SMAX as well.
The patch could not be tested (I have not a working copy of SMAX on my hard drive), but it should work allright. Still, a backup of your data is recommended. Unzip the patch into your SMAX directory, overwrite - and enjoy.
------
release notes
version a
- unit limit, changed by scient, is back (crashed the game)
- automatic energy stockpiling bug is fixed
- swapbase bug, which made the AI swap bases in a ridiculously bad deals
- AI basic terraforming (and automated basic terraforming) completely rebuilt, should be more competent
- children creche, brood pit combat bonuses now work like they should