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I've just noticed Sheltered is priced at EUR 12.99 on Steam (currently discounted at EUR 6.49 during the summer sale) while on GoG it's EUR 18.19. Is there something I'm missing, the price difference is rather big?

https://www.gog.com/game/sheltered
http://store.steampowered.com/app/356040/
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Monicheti: I've just noticed Sheltered is priced at EUR 12.99 on Steam (currently discounted at EUR 6.49 during the summer sale) while on GoG it's EUR 18.19. Is there something I'm missing, the price difference is rather big?

https://www.gog.com/game/sheltered
http://store.steampowered.com/app/356040/
Probably an error on GOG's part. You might want to contact support as the game costs €12.99 here for me.
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Monicheti: I've just noticed Sheltered is priced at EUR 12.99 on Steam (currently discounted at EUR 6.49 during the summer sale) while on GoG it's EUR 18.19. Is there something I'm missing, the price difference is rather big?

https://www.gog.com/game/sheltered
http://store.steampowered.com/app/356040/
avatar
Grargar: Probably an error on GOG's part. You might want to contact support as the game costs €12.99 here for me.
Necro post but nothing new. The prices are determined by the publisher rather than the distributor. I asked the same thing of GoG for a different game (i.e. it was also cheaper on Steam than GoG) and the answer they gave me is that they have no control over pricing. It's what the developer/publisher sets.
high rated
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bravoman: Necro post but nothing new. The prices are determined by the publisher rather than the distributor. I asked the same thing of GoG for a different game (i.e. it was also cheaper on Steam than GoG) and the answer they gave me is that they have no control over pricing. It's what the developer/publisher sets.
New necro, but can't help but shake my head when seeing these discrepancies in the context of GOG's arguments for introducing regional pricing back in 2014...
Sheltered: Stasis - Beta Live Now!
13. August - Jonno

Survivors,
Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world.

The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent.

Earth is no longer a home, you must reach out to the stars and find a new one…

Introducing – Sheltered: Stasis
In Stasis, the next game mode for Sheltered, you’ll be tasked with building and launching a rocket to leave Earth.

The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission.

You’ll have 75 days to complete your mission before your shelter can no longer protect your family.

How to access the Stasis Beta
IMPORTANT – If you decide to participate in the Stasis Beta, please back up your save data for the original game as save data may be affected.

Beta Branch Password: ShelteredStasis

Password Input Location: Game Library > Right click Sheltered > Properties > BETAS > Input password > Select Stasis Beta.

New Features
Added new Scenario game mode – Stasis

Wardrobe: Players can now change the outfits/colours of their family during the game.

New planter functionality (With new fertilizer item)
- The planter now has a new added state - ‘Wilting’, before it dies.
- The planter can now use fertiliser to increase the yield of harvest.
- The planter can now be harvested at any time (so long as there is something to harvest)

- New UI label is displayed on the map for visited locations showing what items the location can contain (survival mode only). This also tells the player which equipment they’ll need to unlock a hidden item (Stasis AND Survival).

- Changing a party members loadout (weapon, equipped items and load carrying items) is now possible during an expedition (Using view map).

- Clipboard now shows more information.

- Unlockable, hidden items at locations (Require lockpick set, prospectors kit etc)

- Radio auto resolves now give the player more information (If someone was lost in the wasteland etc)

- Characters lost in the wasteland now spawn a quest in which you can release them from a prison. The character will then return to the shelter.

- Characters can now eat meat from animal traps without having to first create a freezer.

- New Icon & text for damage taken from bleeding, suffocation and radiation will display when a character is in the shelter.

- Players can now reload their gun during combat (wasteland only). Ammunition is now present on the UI during combat, as is equipped armour.

- Item Bin: The item bin is a new addition to survival mode. It’s a solution to a problem we’ve had with player’s having to lose items when they return and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it’s empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take.

Bug Fixes
- Fixed spelling mistakes in localisation.
- Characters permanently becoming sideways when deconstructing a bed that is being slept in.
- Glitch where a single frame of the climbing out of the hatch animation would disappear.

There you have it survivors!

There’s even more new content, both helpful and…Not so helpful, that we’ve added into Stasis that hasn’t been listed in the patch notes. We wanted to leave some surprises for you to discover…
https://steamcommunity.com/games/356040/announcements/detail/1714069620090265036
Post edited August 14, 2018 by Ulf2016
Sheltered: Stasis - Beta Update!
3. September - Jonno

Hello Survivors,

Thank you to everyone who has been playing and sharing their feedback with us in regards to the Sheltered: Stasis Beta!

The team have been working hard taking on board your feedback. This has enabled us to identify and remove various bugs, as well as add some quality of life tweaks.

The full patch notes can be found below:

Stasis
- Fix for items going missing at labs if the player leaves anything behind and returns at a later date.
- Fix for completed laboratory quests re spawning when save loading a game.
- Fix for callers missing localisation when a party is defeated using the auto resolve option.
- Fix for the cryo chamber images all changing to the silhouette of a child when starting a new save, exiting and then starting another new save for stasis.
- Added a new colour (blue) blinking light to the hazmat suit bay to show it is recharging. The red blinking light is now for repairing
- Fixed a bug with the hazmat suit upgrades where it would not recharge the suit when the upgrade had been applied
- Fixed a bug where it was possible the recharge of a hazmat suit would get stuck (After save/load)

Survival
- Fix for missing child quest locking the game up when finding the child.
- Fix for gas masks not showing up on character sprites during encounters (if equipped).
- Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
- Fix for crash sites re-spawning at the same location when completed.

Both
- Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
- Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
- Fabricator panel controller support fixed, scrolling and general navigation.
- Hidden items should now work as expected when using a controller.
- Journal/ Family status panel full controller support added.
- Updated the planter’s hover-over text to have “plant condition” & “soil condition”
- Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
- Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it
- Fixed localisation of Rusty Nail item

The Beta isn't over yet, so your continued feedback is greatly appreciated.

Good luck escaping Earth!
Post edited September 24, 2018 by Ulf2016