Posted March 06, 2018
Jonno_Team17
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Jonno_Team17 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Jul 2016
From United Kingdom
ggzx12
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ggzx12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From France
Posted March 06, 2018
high rated
Changelog for Patch 1.7 / GOG-18994 (Windows) / GOG-18995 (Mac) / GOG-18995 (Linux) (added 06 March 2018):
- Surrounded – New Mode!
- A new scenario has arrived as a free update for all Sheltered players!
You’re Surrounded…
A family of three, desperately low on supplies, makes the tough decision to split-up. The father heads out into the wilderness to look for the vital supplies that will keep his family alive, telling them he’ll be back in 50 days with the resources to save them from starvation. The remaining family members, a mother and son, barricade themselves into their shelter, desperate to keep the horrors of the apocalypse at bay...but it’s not just the mutated and starving beasts they should fear.
Seeing the family temporarily separated and weakened, gangs of bandits and marauders put their plans into action to try and evict the family from their shelter, by any means necessary. The family have faced bandits in the past, but something is different this time. These groups have found themselves bosses, powerful individuals that won’t go down easily…
- 50 Days
- Limited supplies
- No way to replenish your water
- You are alone
- You are surrounded...
Gameplay Changes for Surrounded – From Beta to Release
- We just want to say a huge thank you to all the players who took the time to play and share their feedback during the beta for Surrounded. Your feedback has helped us craft the new Surrounded game mode into what it is today.
- Toybox and bookshelf are now deconstructable from the start for the scenario.
- Bosses now breach the shelter alone.
- Bosses do significantly more damage to the shelter doors.
- Bosses now take significantly less damage in combat - Each boss has separate resistance during combat.
- Bosses will no longer fire a full clip during combat.
- Animals will only spawn every 3 days.
- Secret locations will no longer disappear when the player reloads the game.
- Food and petrol now award 10 score for every unit the player has remaining at the end of the game.
- Added controller support.
- It no longer rains in the game. The player must make do with their starting amount of water for the duration of the game.
Bug Fixes for Surrounded – From Beta to Release
- Fixing upgraded doors will no longer revert back to previous tier sprites.
- Fixed ladder layering issue - characters should no longer appear in front of the dirt overlay sprite.
- Fixed issue where players could queue incinerating job on a corpse twice.
Gameplay Changes for Survival Mode (main game)
- Door alarm only sounds when the doors are broken.
- Breachers will now trigger combat on ladders if they are colliding with the player.
- Can no longer equip ammunition without first equipping a firearm.
- Various object collider changes - some objects had much larger colliders than their sprites. Allows more efficient use of space when arranging the shelter.
- Punch bag XP gained from using the punching back has been reduced by 50.
- Surrounded – New Mode!
- A new scenario has arrived as a free update for all Sheltered players!
You’re Surrounded…
A family of three, desperately low on supplies, makes the tough decision to split-up. The father heads out into the wilderness to look for the vital supplies that will keep his family alive, telling them he’ll be back in 50 days with the resources to save them from starvation. The remaining family members, a mother and son, barricade themselves into their shelter, desperate to keep the horrors of the apocalypse at bay...but it’s not just the mutated and starving beasts they should fear.
Seeing the family temporarily separated and weakened, gangs of bandits and marauders put their plans into action to try and evict the family from their shelter, by any means necessary. The family have faced bandits in the past, but something is different this time. These groups have found themselves bosses, powerful individuals that won’t go down easily…
- 50 Days
- Limited supplies
- No way to replenish your water
- You are alone
- You are surrounded...
Gameplay Changes for Surrounded – From Beta to Release
- We just want to say a huge thank you to all the players who took the time to play and share their feedback during the beta for Surrounded. Your feedback has helped us craft the new Surrounded game mode into what it is today.
- Toybox and bookshelf are now deconstructable from the start for the scenario.
- Bosses now breach the shelter alone.
- Bosses do significantly more damage to the shelter doors.
- Bosses now take significantly less damage in combat - Each boss has separate resistance during combat.
- Bosses will no longer fire a full clip during combat.
- Animals will only spawn every 3 days.
- Secret locations will no longer disappear when the player reloads the game.
- Food and petrol now award 10 score for every unit the player has remaining at the end of the game.
- Added controller support.
- It no longer rains in the game. The player must make do with their starting amount of water for the duration of the game.
Bug Fixes for Surrounded – From Beta to Release
- Fixing upgraded doors will no longer revert back to previous tier sprites.
- Fixed ladder layering issue - characters should no longer appear in front of the dirt overlay sprite.
- Fixed issue where players could queue incinerating job on a corpse twice.
Gameplay Changes for Survival Mode (main game)
- Door alarm only sounds when the doors are broken.
- Breachers will now trigger combat on ladders if they are colliding with the player.
- Can no longer equip ammunition without first equipping a firearm.
- Various object collider changes - some objects had much larger colliders than their sprites. Allows more efficient use of space when arranging the shelter.
- Punch bag XP gained from using the punching back has been reduced by 50.
Post edited March 08, 2018 by ggzx12
Ulf2016
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Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
jack88532
New User
jack88532 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2017
From United States
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Posted October 07, 2018
high rated
Sheltered Update v1.8 - New Game Mode: Stasis
1. Oktober - Jonno
Survivors,
Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world.
The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent.
Earth is no longer a home, you must reach out to the stars and find a new one…
Sheltered: Stasis - Objectives
In Stasis, our second scenario for Sheltered, you’ll be tasked with building and launching a rocket to leave Earth.
The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission.
You’ll have 75 days to complete your mission before your shelter can no longer protect your family.
New Features
Wardrobe
This allows the player to change the outfits/colours of their characters during the game. It must first be crafted by the player using the crafting bench.
New planter functionality (With new fertilizer item)
- The planter now has a new added state - ‘Wilting’, before it dies.
- The planter can now use fertiliser to increase the yield of harvest.
- The planter can now be harvested at any time (so long as there is something to harvest)
New UI label is displayed on the map for visited locations showing what items the location can contain (survival mode only).
- This also tells the player which equipment they’ll need to unlock a hidden item (Stasis AND Survival).
Changing a party members loadout (weapon, equipped items and load carrying items) is now possible during an expedition (Using view map).
Clipboard now shows more information.
- There is a second tab on the clipboard panel. It shows the family stats and needs.
Unlockable, hidden items at locations (Require lockpick set, prospectors kit etc)
- Locations with hidden items now show a question mark icon, which tells the player what they need to do to unlock the hidden items. The player can come back with appropriate equipment to unlock it.
Radio auto resolves now give the player more information (If someone was lost in the wasteland etc)
Characters lost in the wasteland now spawn a quest in which you can release them from a prison. The character will then return to the shelter.
Characters can now eat meat from animal traps without having to first create a freezer.
- Other items harvested (leather) at that time will go into storage like normal
New Icon & text for damage taken from bleeding, suffocation and radiation will display when a character is in the shelter.
- -1 health will appear above their head as floating text
Players can now reload their gun during combat (wasteland only). Ammunition is now present on the UI during combat, as is equipped armour.
- We display ammo in the clip and ammo in party storage
Item Bin
- The item bin is a new addition to the main survival mode. It is a solution to a problem we’ve had with player’s having to lose items when they return, and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it’s empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take.
Bug Fixes
Survival
- Fix for missing child quest locking the game up when finding the child.
- Fix for gas masks not showing up on character sprites during encounters (if equipped).
- Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
- Fix for crash sites re-spawning at the same location when completed.
- Characters permanently becoming sideways when deconstructing a bed that is being slept in.
- Glitch where a single frame of the climbing out of the hatch animation would disappear.
- Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
- Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
- Hidden items should now work as expected when using a controller.
- Journal/ Family status panel full controller support added.
- Updated the planter’s hover-over text to have “plant condition” & “soil condition”
- Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
- Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it
- Other minor bug fixes and improvements
One Last Thing…
We’d like to say a huge thank you to all our players who took part in the Stasis beta and shared their feedback with us. You rock!
To those survivors looking to escape Earth for the first time… Good luck, the wasteland just got a lot more dangerous.
https://steamcommunity.com/games/356040/announcements/detail/2694733067852373763
1. Oktober - Jonno
Survivors,
Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world.
The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent.
Earth is no longer a home, you must reach out to the stars and find a new one…
Sheltered: Stasis - Objectives
In Stasis, our second scenario for Sheltered, you’ll be tasked with building and launching a rocket to leave Earth.
The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission.
You’ll have 75 days to complete your mission before your shelter can no longer protect your family.
New Features
Wardrobe
This allows the player to change the outfits/colours of their characters during the game. It must first be crafted by the player using the crafting bench.
New planter functionality (With new fertilizer item)
- The planter now has a new added state - ‘Wilting’, before it dies.
- The planter can now use fertiliser to increase the yield of harvest.
- The planter can now be harvested at any time (so long as there is something to harvest)
New UI label is displayed on the map for visited locations showing what items the location can contain (survival mode only).
- This also tells the player which equipment they’ll need to unlock a hidden item (Stasis AND Survival).
Changing a party members loadout (weapon, equipped items and load carrying items) is now possible during an expedition (Using view map).
Clipboard now shows more information.
- There is a second tab on the clipboard panel. It shows the family stats and needs.
Unlockable, hidden items at locations (Require lockpick set, prospectors kit etc)
- Locations with hidden items now show a question mark icon, which tells the player what they need to do to unlock the hidden items. The player can come back with appropriate equipment to unlock it.
Radio auto resolves now give the player more information (If someone was lost in the wasteland etc)
Characters lost in the wasteland now spawn a quest in which you can release them from a prison. The character will then return to the shelter.
Characters can now eat meat from animal traps without having to first create a freezer.
- Other items harvested (leather) at that time will go into storage like normal
New Icon & text for damage taken from bleeding, suffocation and radiation will display when a character is in the shelter.
- -1 health will appear above their head as floating text
Players can now reload their gun during combat (wasteland only). Ammunition is now present on the UI during combat, as is equipped armour.
- We display ammo in the clip and ammo in party storage
Item Bin
- The item bin is a new addition to the main survival mode. It is a solution to a problem we’ve had with player’s having to lose items when they return, and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it’s empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take.
Bug Fixes
Survival
- Fix for missing child quest locking the game up when finding the child.
- Fix for gas masks not showing up on character sprites during encounters (if equipped).
- Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
- Fix for crash sites re-spawning at the same location when completed.
- Characters permanently becoming sideways when deconstructing a bed that is being slept in.
- Glitch where a single frame of the climbing out of the hatch animation would disappear.
- Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
- Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
- Hidden items should now work as expected when using a controller.
- Journal/ Family status panel full controller support added.
- Updated the planter’s hover-over text to have “plant condition” & “soil condition”
- Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
- Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it
- Other minor bug fixes and improvements
One Last Thing…
We’d like to say a huge thank you to all our players who took part in the Stasis beta and shared their feedback with us. You rock!
To those survivors looking to escape Earth for the first time… Good luck, the wasteland just got a lot more dangerous.
https://steamcommunity.com/games/356040/announcements/detail/2694733067852373763
Post edited October 07, 2018 by Ulf2016
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Posted December 22, 2018
Sheltered - Hotfix Changelist
9. Oktober - Jonno
Hey survivors,
We hope you're all enjoying Sheltered's newest scenario, Stasis!
Following the release of the Stasis update, the team have been working on some bug and quality of life fixes for the game.
We're pleased to say that the following changes are now in effect:
- Surrounded - The boss avatars sprites have been corrected in Surrounded.
- Surrounded - Fixed a crash that could happen at the end of combat when finishing a fight with a full inventory.
- Fixed an issue regarding hazmat suits not being removed correctly.
- Avatar sprites now updates correctly when you change your appearance with the wardrobe whilst wearing a hazmat suit.
- Items within the item bin will no longer duplicate.
- Stasis - The suits within the hazmat suit bay will now correctly save and load its stats.
- The item grid present within item transfer menus will now refresh correctly when altered.
Thank you to everyone who has been playing, giving us their feedback and joining the discussion over on the Steam forums - it's great hearing about your experiences with Sheltered as we continue to develop it.
Also a HUGE hello to our new Sheltered players who have joined us through the sale. If you have any questions as you attempt to survive the apocalypse, don't be afraid to ask!
Good luck out there.
https://steamcommunity.com/games/356040/announcements/detail/1699437995183088484
9. Oktober - Jonno
Hey survivors,
We hope you're all enjoying Sheltered's newest scenario, Stasis!
Following the release of the Stasis update, the team have been working on some bug and quality of life fixes for the game.
We're pleased to say that the following changes are now in effect:
- Surrounded - The boss avatars sprites have been corrected in Surrounded.
- Surrounded - Fixed a crash that could happen at the end of combat when finishing a fight with a full inventory.
- Fixed an issue regarding hazmat suits not being removed correctly.
- Avatar sprites now updates correctly when you change your appearance with the wardrobe whilst wearing a hazmat suit.
- Items within the item bin will no longer duplicate.
- Stasis - The suits within the hazmat suit bay will now correctly save and load its stats.
- The item grid present within item transfer menus will now refresh correctly when altered.
Thank you to everyone who has been playing, giving us their feedback and joining the discussion over on the Steam forums - it's great hearing about your experiences with Sheltered as we continue to develop it.
Also a HUGE hello to our new Sheltered players who have joined us through the sale. If you have any questions as you attempt to survive the apocalypse, don't be afraid to ask!
Good luck out there.
https://steamcommunity.com/games/356040/announcements/detail/1699437995183088484
Ulf2016
New User
Ulf2016 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2016
From Germany
Posted August 24, 2019
Sheltered – July Hotfix Changelist & Discount!
16. Juli um 11:23 Uhr - Jonno
Full details can be found below:
- Added d-pad button shortcut for answering radio
- Added controller icons to the recycling output panel
- Removed the buttons from the bottom of the customisation page (when using gamepad)
- Fixed an issue where a second incinerator would appear in Surrounded mode
- Fixed an issue with the Scientist’s speech bubble in Stasis
- Fixed an issue where the generator would duplicate itself
- Change to camera pan position for Macroy’s cutscene
- Boss avatar image fix in Surrounded
- Removed green circle marker for combat
- Fixed an issue where the wardrobe was removing hazmat suit textures
- Fixed an issue to the character’s avatar when you customise appearance using the wardrobe whilst wearing a hazmat suit
- Fixed an issue with locations not being lootable when an NPC runs from an intimidation attempt
- Fixed an issue where the item bin would duplicate meat
- Fix for hazmat suit 1 not saving in the hazmat bay
- Updated size of text boxes for items needed (lab, ammo, upgrade panels)
- Equipping binoculars on the map equipment screen will now have immediate effect on the parties’ sight range
- Fixed an issue with the Stasis Power Core cutscene
- Fixed an issue in Stasis for family members forgetting they were dead when returning from a lost expedition
- Fixed an issue where the player could click the radio icon when there is another panel on the stack
- Items that are crafted but cannot to be added to inventory are now added to item bin
- Fixed an issue where an expedition party would not return when a mutant lurker is present at shelter and there are no surviving members left in the shelter
- Players cannot deconstruct shelter storage if it would result in item loss to stop them from losing items
- Fixed several issues with the missing family member quest
- Bug fix for expedition set up running out of grid space for food, meats and water
- Fixed an issue where NPC’s are assigned the same trait
- Fixed an issue where characters could become stuck when leaving the shelter
- Missing family member quest will no longer spawn when scanning on the radio when no family members are missing
- Players are no longer be able to start an encounter with a mutant by the radio and then start a second one on the surface during the transition period between encounters
- Minor localisation fixes to items
- Fixed an issue where the dog was showing as having ammo on first turn during combat
- Fixed an issue with the Boss cutscene in Surrounded
- Fixed an issue where dead characters would be able to enter shelter combat
- Small text changes throughout the game
- Fixed an issue where parties would become stuck if they tried to start a quest that had been removed.
- Fixed an issue where laser weapons where showing up with useable combat items
https://steamcommunity.com/games/356040/announcements/detail/1610517267364405489
16. Juli um 11:23 Uhr - Jonno
Full details can be found below:
- Added d-pad button shortcut for answering radio
- Added controller icons to the recycling output panel
- Removed the buttons from the bottom of the customisation page (when using gamepad)
- Fixed an issue where a second incinerator would appear in Surrounded mode
- Fixed an issue with the Scientist’s speech bubble in Stasis
- Fixed an issue where the generator would duplicate itself
- Change to camera pan position for Macroy’s cutscene
- Boss avatar image fix in Surrounded
- Removed green circle marker for combat
- Fixed an issue where the wardrobe was removing hazmat suit textures
- Fixed an issue to the character’s avatar when you customise appearance using the wardrobe whilst wearing a hazmat suit
- Fixed an issue with locations not being lootable when an NPC runs from an intimidation attempt
- Fixed an issue where the item bin would duplicate meat
- Fix for hazmat suit 1 not saving in the hazmat bay
- Updated size of text boxes for items needed (lab, ammo, upgrade panels)
- Equipping binoculars on the map equipment screen will now have immediate effect on the parties’ sight range
- Fixed an issue with the Stasis Power Core cutscene
- Fixed an issue in Stasis for family members forgetting they were dead when returning from a lost expedition
- Fixed an issue where the player could click the radio icon when there is another panel on the stack
- Items that are crafted but cannot to be added to inventory are now added to item bin
- Fixed an issue where an expedition party would not return when a mutant lurker is present at shelter and there are no surviving members left in the shelter
- Players cannot deconstruct shelter storage if it would result in item loss to stop them from losing items
- Fixed several issues with the missing family member quest
- Bug fix for expedition set up running out of grid space for food, meats and water
- Fixed an issue where NPC’s are assigned the same trait
- Fixed an issue where characters could become stuck when leaving the shelter
- Missing family member quest will no longer spawn when scanning on the radio when no family members are missing
- Players are no longer be able to start an encounter with a mutant by the radio and then start a second one on the surface during the transition period between encounters
- Minor localisation fixes to items
- Fixed an issue where the dog was showing as having ammo on first turn during combat
- Fixed an issue with the Boss cutscene in Surrounded
- Fixed an issue where dead characters would be able to enter shelter combat
- Small text changes throughout the game
- Fixed an issue where parties would become stuck if they tried to start a quest that had been removed.
- Fixed an issue where laser weapons where showing up with useable combat items
https://steamcommunity.com/games/356040/announcements/detail/1610517267364405489