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Changelog for update GOG-3 (Windows) / GOG-12 (Mac) /GOG-2 (Linux) (added 12 October 2016):

Update 1.4

New Content:
- New quest “The Scavenger”.
- New quest “The Missing Child”.
- New quest “The Briefcase”.
- New quest “Traders Turf”.
- New quest “The Hinges”.

Bugfixes, balancing tweaks and changes:
- Shelters should no longer be attacked by invisible breachers.
- Fixed various grammatical errors in English.
- Empty planters should now display the correct status text in German.
- Job queue icons now display correctly for coffee drinking and coffee brewing.
- Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task.
- Lockpick set's description is now localised into non-English supported languages.

Language Update:
- Added Simplified Chinese language support in-game
- Added in-game language selection for Simplified Chinese.

Hotfix:
- Fixed an issue with map icons disappearing on both new and existing saves.
- Fixed an issue with expedition members not returning to the Shelter when affected by the map issue.
- Fixed an issue where the crafting bench panel would not scroll down for tier 2.

Update 1.3

New content:
- Added Sentry Gun Trap to workbench tier 4. Heavier duty protection against raiders.
- Added Makeshift Recycler to workbench tier 2. A less efficient version of the Recycling Plant.
- Added Coffee Machine to workbench tier 3. Fulfils a small amount of thirst and tiredness.
- Added Coffee Beans item, to use with the Coffee Machine.
- Added location “The Restaurant”. Expeditions may find coffee beans more easily here.
- Added CCTV to workbench tier 4. Detect raiders a short time before a raid begins.
- Added Radio Transmitter upgrades:
- New upgrade menu for the Radio Transmitter
- Tier 1 increases scanning speed by 25% and increases visitors by 20%
- Tier 2 increases scanning speed by 50% and increases visitors by 40%
- Tier 3 increases scanning speed by 75% and increases visitors by 60%

Changes/tweaks to existing content:
- Paint trap has moved to workbench tier 1
- Spike trap has moved to workbench tier 2
- Shotgun trap has moved to workbench tier 3.

Bug fixes:
- Fixed a bug where moveable surface objects would not turn red when in an invalid position.

Update 1.2

New Items:
- Added Bed Roll equippable item (tier 1 craftable). Reduces stat drain on expeditions by up to 25%.
- Added Tent equippable item (tier 3 craftable). Reduces stat drain on expeditions by up to 50%.
- Added Metal Ore item (Found in Mines), which can be recycled for Metal and Rock
- Added Empty Petrol Can item. Added to inventory when using fuel. These can be recycled for Plastic
- Added Lockpick Set item (tier 3 craftable). This unlocks additional items when taken on expedition at farms, houses and office locations.
- Added Prospectors Kit (tier 2 craftable). This unlocks additional items when taken on expedition at clearings, mountain passes, caves and mines.
- Added Carrier Bag item. This can be crafted on tier 1 workbench, or found at random locations. This provides 2 inventory slots.
- Added Camouflage equippable item (tier 2 craftable). This reduces encounter chance by up to 25% when worn by all party members. Stackable with Motion Detector.
- Added Motion Detector equippable item (tier 4 craftable). This reduces encounter chance by up to 50% when taken on expeditions. Stackable with Camouflage.

Balancing:
- The Daze effect has been increased from 10% to 20% more likely to occur.
- The chance to subdue has been increased for all weapons.

Miscellaneous Changes/Fixes:
- Hidden items can now be unlocked at locations with equippable items
- Added “Storage: StorageUsed/TotalStorage” tooltip info to all storage objects
- Added “Time Remaining 00:00” tooltip info to recycling plant
- Subdue option has been removed from Shelter combat.
- Paintings and Sculptures should now always be visible.
- The Ginger Root text should now appear in German in the German language.

Update 1.1

Main changes:
-1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
- New combat location “The Shelter”.
- Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
- Traps now deal damage instead of killing NPC characters outright.
- Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.

Balancing tweaks and changes:
- Inhabitants in the shelter can be controlled during a shelter breach.
- Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
- The murder action has been removed from the NPC raiders.
- NPC raiders can still steal and break items whilst raiding the shelter.
- Breach frequency has been tweaked to occur more often.
- Characters are no longer automated or perform idle walking when a breach occurs.
- Breachers face the door when breaking into the shelter.
- Damage text appears next to traps that successfully hit breachers.
- The amount of items NPCs can steal has been tweaked.
Post edited October 13, 2016 by PaterAlf
high rated
Ver. 1.0

New Features:
- The Scenario Family Ties quest has been expanded...
...into the Extended Family quest. Players can now move to a new Shelter by completing the new quest Extended Family. This quest also grants an additional family member.
- It is now possible to get a new pet if the original one died. This is achieved during a shelter relocation, via the Extended Family quest.
- It is now possible to increase the number of layers available for your Shelter by moving shelter via the Extended Family quest.
- Brand New Tutorial has been added.
- An objective arrow now appears during the tutorial to guide the player.
- Help prompts appear for various actions if player opts to play tutorial.
- Achievements have been added:

New Quests:
- Extended Family.
- The RV can now be obtained via the RV quest if lost in pre-existing saves.

New Additional New Features:
- Added Italian localisation.
- Added Brazilian-Portuguese localisation.

New Changes and Balancing:
- Changed the stack sizes of certain item types.
- Changed the controls text on the map screen.
- Player now starts with 2 cement in their inventory.
- Extensive improvements to the localisation in non-English languages.
- Provided more explanation on how the map screen works.
- Difficulty tweak - all original family members becoming catatonic now ends the game - recruits no longer affect this.
- Invalid placement when moving objects in the shelter now makes objects appear red.
- Pet no longer moves during the tutorial - now it won't get in the way!
- Updated the school background.
- Updated the radio transmission button text.
- Updated the main game logo artwork.
- Updated the integrity loss rates for Showers
- Updated the stack sizes for various storage slots in the game.
- Reduced the trade value of Bandages.
- Reduced the trade value of First Aid Kits.
- Increased the storage size of the Large Storage Crate.
- Children can now interact with corpses.
- Added speech bubble for when children interact with corpses.
- Updated the image displayed on the character automation hint.
- Updated the colour of the health bars throughout the game so that they are the same everywhere.
- Increased the frequency of rubber at locations in the wasteland.
- Increased the frequency of nylon at locations in the wasteland.
- Decreased the frequency of food at locations in the wasteland.
- Decreased the frequency of leather at locations in the wasteland.
- Increased the accuracy of the Pistol.
- Increased the accuracy of the Shotgun.
- Increased the accuracy of the Rifle.
- Made the arrows for changing characters on the expedition screen more obvious.
- Made the arrows for scrolling on the crafting panel on the expedition screen more obvious.
- Gave the bear a running animation.
- The Journal "new entry" flashing icon will now disappear after 60 seconds without being looked at.
- Repositioned the button prompts for controller buttons on various panels throughout the menu system.
- Added another 20+ job icons to the job queue.
- Scalper faction now have the correct legs. Oops!
- New 25th Anniversary Team17 Digital Ltd logo (happy birthday!)
- Added button prompts for exiting dialogue boxes in the tutorial.
- Added button prompts for cancelling jobs.
- Removed the "Promise-Lie" section from The Other Shelter quest.
- Angry recruits can no longer degrade the workbench when they decide to leave the shelter.
- Angry recruits can now steal tools when they decide to leave the shelter.
- The time to arm traps during Shelter Breaching has been reduced.
- The Leader board screen has been re-arranged slightly.
- The Scenario expiration times have been re-balanced.
- The Other Shelter quest now express if not completed.
- Map is now right click and drag to move.
- The collision area for the Water Condenser has been fixed.
- Updated the credits screen.

New Bug Fixes:
- Fixed an issue where character would become unresponsive if player saves and exits at perception gain screen.
- Fixed an issue where saving and exiting at expedition set up created duplicate expedition party.
- Fixed an issue with expedition parties becoming stuck if player saves and exits when they discover scenario target.
- Fixed an issue where psycho characters would ignore meat in storage when determining if they were triggered.
- Fixed an issue that would cause breaches not to spawn correctly if an expedition party returns as a breach starts.
- Fixed an issue where the expedition part becomes stuck if the quest is completed before they arrive.
- Protection Racket scenario is no longer repeatable.
- Added strength, accuracy and damage stats to the legendary weapons.
- Added the accuracy stat to the pipe, knuckle dusters and rock.
- Removed overlapping text from the RV panel in Russian languages.
- Fixed Russian characters "bl" and "y" not displaying correctly.
- Removed the incoming transmission audio SFX from the crafting system.
- Fixes to the AI pathing when characters are walking up and down stairs.
- Showers should now have the correct artwork.
- Fixed the collision area for the Water Condenser.
All I can say is:

Hell, It's about time.

youtube.com/watch?v=_J6-3l3hCm0

Let's just hope it won't fall behind again :-D
What about 1.4?
high rated
Looks like the original post was slightly cut off. Here's the full 1.4 update log:

Patch 1.4 (12th October 2016)

New Content:

• New quest “The Scavenger”. • New quest “The Missing Child”. • New quest “The Briefcase”. • New quest “Traders Turf”. • New quest “The Hinges”.

Bugfixes, balancing tweaks and changes:

• Shelters should no longer be attacked by invisible breachers. • Fixed various grammatical errors in English. • Empty planters should now display the correct status text in German. • Job queue icons now display correctly for coffee drinking and coffee brewing. • Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task. • Lockpick set's description is now localised into non-English supported languages.

Language Update
•Added Simplified Chinese language support in-game
•Added in-game language selection for Simplified Chinese.

Hotfix
•Fixed an issue with map icons disappearing on both new and existing saves.
•Fixed an issue with expedition members not returning to the Shelter when affected by the map issue.
•Fixed an issue where the crafting bench panel would not scroll down for tier 2.
Update History:
http://store.steampowered.com/news/?appids=356040

Patch 1.6 (30th Mai 2017)

Gameplay Updates & Changes

Breaches

- Added the ability to equip family members when they enter Shelter Breach combat
- An equip menu will be shown when a character collides with an attacker

Convoy & Helicopter Crash Sites

- Added randomly occurring crash sites where special items can be found (Advanced Gas Mask & Military Rucksack)
- They are randomly spawned in mountains

Game Speed

- Added the ability to slow time
- Keyboard Shortcut = Caps Lock
- Gamepad = D-Pad Right

Camper Van

- Increased inventory from 52 to 72

Fire

- Reduced the burn time for all burnable objects by 50%
- Increased the time it takes to extinguish a fire (by hand)
- Increased water cost for extinguishing a fire (by hand)

New Items

- Adrenalin: Gives the user a Strength and Dexterity boost in combat
- Advanced Gas Mask: Unlimited use gas mask
- Military Rucksack: Has 24 inventory slots
- Animal Repellent: If equipped to a party, it will reduce the chance of animal encounters by 90%. Note: Can only be crafted from the laboratory.
- Soap: Adds the “shower with soap” function to showers. If you shower with soap it takes half the time! Note: Can be crafted at the laboratory or found at locations.
- Animal Fat: Can be harvested from snared animals or found on bears and wolves after combat. Note: Used to create soap and animal repellent.

Saving Family Customisation

- Added the ability to save a family customisation: This pre-set can then be reloaded on the next playthrough. Note: Only one pre-set can be saved.

Misc changes

- Perception experience can now be gained when reading books
- Added random character conversations whilst idling
- Gas masks now appear on characters who wear them on expeditions
- Soap can be discovered at Houses (Sml, Med & Lrg) and randomly at other locations across the map
- Adrenalin can be discovered at Barracks, Pharmacies (Sml & Lrg) and Hospitals
- Updated the controls screens to show the Slow Time button
- Added 8 soap to starting inventory of new saves
- Updated the deconstruct chances
- Base chance now 60% from 66%
- Resourceful chance now 90% from 99%
- Wasteful chance now 30% from 33%
- Updated the controls screen to include the slow time button

Quality of Life & Bug Squishing

Bug Fixes

- Fixed a bug where some action sounds were drowned out in the audio mixer
- Fixed audio issues with new recruits
- Fixed audio bug during shelter combat
- Fixed a bug where a rabbit can become a deer when snared in a trap
- Stopped psychopaths from leaving the shelter whilst wearing a hazmat suit: They will now return the hazmat before leaving.
- Fixed a bug where the generator would continue to burn fuel whilst broken (integrity at 0%)
- Fixed a bug where the pet’s corpse would disappear on death
- Fixed a bug where the CCTV object would continue to play the alarm sound

Good luck Survivors, we hope these latest changes aid you in your family's quest for survival in the wasteland.

We look forward to reading your feedback on the forums!

UPDATE: 02/06/17

We've provided a quick fix patch for a few more bugs that have cropped up, which you can find below.

- Advanced gas mask is now functioning correctly – fixed bug where player would get radiation poisoning through it still
- Fixed bug where character heads would change upon removing gas masks after an expedition
- Fixed bug where if a user saves and exits the game whilst upgrading an object, they can no longer upgrade the object. It's important to note that this is not a retrospective fix, if you are already experiencing upgrade problems then the patch won't change anything, only prevent it from happening in the future. We hope to provide a retrospective fix for this in the next update.

----------------------------------------

Patch 1.5.1 (14th Februar 2017)

Bug Fixes

- Achievements should now be functioning as normal. Progress toward achievements shouldn't be lost.
- Fix for characters in Linux version appearing pink.
- Vsyncing improvements - certain GPUs should no longer run hot.
- Input fix: controller hot-swapping has been replaced with a switch in the options menu. Users experiencing issues with peripherals should be able to use keyboard and mouse without issues now.

----------------------------------------

Patch 1.5 (19th Januar 2017)

Full patch notes are below:

- 3 brand new difficulty settings: Easy, Hard and Hardcore.
- Customisable difficulty options.
- Updated the menu system to incorporate difficulty settings.
- Fixed bug where the dog (and party) may not return from expeditions (this may not fix pre-existing issues in old saves)
- Fixed bed covers layering issue
- Fixed an issue where objects could be crafted on top of one another, or in places they should not be allowed (by the front doors)
- Stopped paint eroding on walls
- Removed some rogue pixels from a shelter door sprite
- Updated breach tutorial popup text
- Fixed bookshelf bug where it wouldn’t decrease the amount of books when deconstructed
- Updated Horse Stable sprite
- Stopped the family stating “the pet is hungry” hints when they are away from the shelter (Dog/Horse)
- Stopped automated characters from repeatedly trying to use a bed which is at 0% integrity
- Stopped pets getting stuck in partially constructed rooms
- Fixed a bug where two deconstruction panels opening at the same time would cause the game to pause until ESC/B is pressed
- Fixed bug where breachers would not enter if there was a dead body blocking the door
- Updated encounter summary “victory” panel artwork
- Unity updated to fix input issues
- Fix for pink characters appearing in the OSX version.
- Fix for lockpick text not appearing in the crafting panel.
- Tweaks to scrolling speed in the map
Post edited October 27, 2017 by Ulf2016
high rated
Changelog for update / (Windows) (added 04 December 2017):

- Installer maintenance update - No game files were changed.
Post edited December 20, 2017 by DeMignon
high rated
Changelog for installer update / (Mac) (added 16 December 2017):

- Installer update - No game files were changed.
Ulf2016, can you explain, is GOG now at version 1.6? If not, what version does GOG have?
avatar
MachinTrucChose:
Unfortunately, I do not have a shelter yet, so I can not say which version GOG offers.

The last obsolete GOG version is 1.4, but currently 1.6 (Steam). GOG did not manage to release versions 1.5 and 1.5.1.

The developers are already working on version 1.7:
http://steamcommunity.com/games/356040/announcements/detail/2783653064175275143

Translated with Google.
Post edited December 22, 2017 by Ulf2016
From my understanding, the developers mentioned, on their game forum, that they would be updated the GOG versions at the same time they update the console version. I can't seem to find the link to my source, otherwise, I'd at least link it here.
Patch 1.7 (31th Januar 2018)

Sheltered Update v1.7 – New Game Mode: Surrounded

Surrounded – New Mode!
A new scenario has arrived as a free update for all Sheltered players!

You’re Surrounded…

A family of three, desperately low on supplies, makes the tough decision to split-up. The father heads out into the wilderness to look for the vital supplies that will keep his family alive, telling them he’ll be back in 50 days with the resources to save them from starvation.
The remaining family members, a mother and son, barricade themselves into their shelter, desperate to keep the horrors of the apocalypse at bay...but it’s not just the mutated and starving beasts they should fear.

Seeing the family temporarily separated and weakened, gangs of bandits and marauders put their plans into action to try and evict the family from their shelter, by any means necessary. The family have faced bandits in the past, but something is different this time. These groups have found themselves bosses, powerful individuals that won’t go down easily…

50 Days

Limited supplies

No way to replenish your water

You are alone

You are surrounded...

Gameplay Changes for Surrounded – From Beta to Release
We just want to say a huge thank you to all the players who took the time to play and share their feedback during the beta for Surrounded. Your feedback has helped us craft the new Surrounded game mode into what it is today.

- Toybox and bookshelf are now deconstructable from the start for the scenario.
- Bosses now breach the shelter alone.
- Bosses do significantly more damage to the shelter doors.
- Bosses now take significantly less damage in combat - Each boss has separate resistance during combat.
- Bosses will no longer fire a full clip during combat.
- Animals will only spawn every 3 days.
- Secret locations will no longer disappear when the player reloads the game.
- Food and petrol now award 10 score for every unit the player has remaining at the end of the game.
- Added controller support.
- It no longer rains in the game. The player must make do with their starting amount of water for the duration of the game.

Bug Fixes for Surrounded – From Beta to Release
- Fixing upgraded doors will no longer revert back to previous tier sprites.
- Fixed ladder layering issue - characters should no longer appear in front of the dirt overlay sprite.
- Fixed issue where players could queue incinerating job on a corpse twice.

Gameplay Changes for Survival Mode (main game)
- Door alarm only sounds when the doors are broken.
- Breachers will now trigger combat on ladders if they are colliding with the player.
- Can no longer equip ammunition without first equipping a firearm.
- Various object collider changes - some objects had much larger colliders than their sprites. Allows more efficient use of space when arranging the shelter.
- Punch bag XP gained from using the punching back has been reduced by 50.

http://steamcommunity.com/games/356040/announcements/detail/1670142401180674600

GOG-Version? Goes empty again. :-(
Post edited February 05, 2018 by Ulf2016
no version 1.7 in GOG??
??¿¿
avatar
julio31:
No Version 1.7 in GOG. :-(
GOG-Version: 1.4. :-(
Version 1.7 in GOG online. :-)
Post edited March 06, 2018 by Ulf2016