Jarmo: Decided to take a look at some of the content I previously didn't, bottom of the barrel so to speak.
Nightmare Harvest.
SRR only, no Dragonfall aware version.
Seems kind of ok with a bit of good and a bit of bad.
The setting is good, well done little slice of a town, the characters are good enough and the main plot is interesting.
Roleplay opportunities are unfortunately very limited sometimes, like... you're going to find information from a night club and your options are... to start a fight. You can talk to some folks, but there's no entry without killing a whole bunch of people first. Similar situations here and there, you have several choices but only one that's not instant death.
The combat is ok, not best ever but perfectly ok.
A good choice of weaponry, cyber and spells available.
Too bad my PC started flaking out and I now can't continue without hard crashing.
Guessing I'm maybe two thirds to 90% done, so unless I can salvage a savegame, I don't think I'll replay from the start.
So... as per my first post, Nightmare Harvest is indeed any good, maybe worth recommendation even, assuming you've already played the two recommended modules and are just dying for more.
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Edit. And did get the PC into some kind of order and finished.
All that was left was a couple of big fights and choices of which side to take, which was a nice touch.
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More edit.
Also almost tried From the Shadows again, but only the 3rd part is Dragonfall, without character import from 1 and 2.
So I'll not right now and see in couple of months if they'd all happen to have been dragonfallified,
preferably as one big module.
Looks like the three episodes of Antumbra have been converted into one DF:DC module. Not sure if that's all of them, or even if they are any good. Might look into them later on myself, assuming it doesn't just crash upon trying to run it (like most modules do for me). Shadowrun Unlimited is still apparently nowhere close to being finished, if the Nexus page is to be believed. A shame, that; I like the idea of a module both being plot-driven while providing the freedom of a sandbox, but the Nexus page still indicates that the story is still a WIP, and the mod's own site doesn't do anything to negate the impression of it not being finished.
All in all, there isn't a whole lot of new stuff. Mostly just the same disappointing stuff that got pumped out right around the time of the original release with maybe the occasional bugfix update. As a UGC platform, SRR is kind of disappointing. Then again, maybe I was spoiled by the Doom mod scene; not only is the game still getting mod work done despite the fact that if it were a person it would legally be allowed to drink, the stuff that gets produced never fails to have something worthwhile.