jlkawaii: Thank you, i'm curious about the viability of a cyber-mage ;) (essence ?)
So, i go with a shaman or a cyber-something.
Jarmo: Any kind of magic and cyber is kind of a poor combination.
..but viable anyway, as long as you're satisfied having low end magic and low end cyber.
Like, cyber eyes enabling smartlink weapons isn't too big a hit.
Could even dabble in both mage and shaman spells, which works great for roleplaying/dialogue options.
Main oomph should likely come from weaponry.
One of the funnest builds I've had, was a decker/shooter.
All cybered up, high quickness and ranged weapons skills, high decking.
Poor skills with any individual weapon, so no special attacks but good accuracy.
One thing to pay attention to.
Being able to use high level weapons is dependent on "ranged" skill,
bugged me to no end one time having an accomplished pistol shooter,
but one point too little ranged skill, so I couldn't use or even buy the top pistol before endgame started.
Generally agree on the cyber/mage thing. If you mix n match, I would personally go mainly cyber with one or two mage skills (e.g. healing or a devastating area attack) - i.e. make my primary skills cyber/tech-related and have occasional magic available every now and then. It (kind of) works for Lucky Strike and a few others. Though not my favourite play style, this allows the occasional magic attack/heal and so it feels more "special" when you use it.
Note that some of the new "bio" augmentations have less essence requirements, as do the more expensive data jacks. There are a couple that have zero essence required - these are generally worth it!
On that ranged thing - yes, it completely sucks how they massively increased the requirements for DF:DC. The original SRR (and apparently the P&P Shadowrun) didn't have those high requirements.
The max in SRR:DMS was 6 - in DF it's 8! If you compare the same weapons with each other, they're generally 1 or 2 points higher in DF! This incidentally also goes for close combat weapons.
If it really bugs you (as it does me), I recommend downloading the "rebalanced ranged weapons" mod (or whatever it's called) available from Nexus for Dragonfall/DF:DC. Unlike other mods it requires you to copy over the Berlin files directly (so everything that relies on them will be affected), but it resets the minimum requirements back to roughly what it was for DMS/Seattle.