Posted March 11, 2016
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ShadowWulfe
Boink.
Registered: Apr 2012
From United States
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted March 12, 2016
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I still don't know what they were thinking when they thought that was a good idea - ESPECIALLY when in the same release they give us the option to enter turn-based combat whenever we want in meat-space, but that option doesn't exist in the matrix.
Sure, you can watch for patterns and time things, but it's supposed to be a turn-based game so surely they could have figured out a way to make those matrix parts turn-based as well (and of course ditch the lame mini-games altogether).
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ludgerarnold
New User
Registered: Nov 2015
From Germany
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alcaray
dingy hippy
Registered: Apr 2012
From United States
Posted July 17, 2016
I also hated the hacking mini-games in the two System Shocks. Loved the cyberspace game in the old Interplay game Neuromancer.
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squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted July 18, 2016
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So I have deleted all the blocker IC but I assume if I also get rid of the watcher the matrix will become boring because nothing happens at all...
I wouldn't be that angry if there was any connection to the character's decking skill, but the whole thing is about the skills of the player and therefore doesn't belong in this kind of game!
If the "spoof" fails then other IC would warp in (or possibly all IC on the current section would just start hunting the player), and the alert level would climb (and continue to climb based on IC detecting the player as per usual). The advantage of attacking it would be that there could be a chance of killing it before it can call in the other IC, but this would automatically raise the alert a fair bit (while a successful spoof wouldn't raise it at all).
If I implemented the above I'd also make all non-watcher IC that's already on the level be "dormant" until activated by being detected and failing a subsequent spoof (or if anything is attacked).
Finally, I wouldn't get rid of the Blocker IC, but I'd change those too so that you could bypass them in a similar fashion - e.g. just attack them (triggers increased alert) or attempt to bypass using some other program (again this would use your skills + deck stats + program type/level).
I think that old mod for SRR, Shadowrun Unlimited, had ideas similar to these implemented in its Matrix runs (including unique programs etc.) - which in turn were influenced by the hacking in the earlier Sega Shadowrun game.
Post edited July 18, 2016 by squid830
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Dition
New User
Registered: May 2012
From Russian Federation
Posted July 18, 2016
While I as well dislike the new Matrix system, I'd say that it quite dependant on maping skills of the author (e.g. one of the worst Matrix layout that I can remember is the access to the power point in the whistleblower outro - somehow it is almost impenetrable without rasing an alarm - all while the sensetive corp data in the Tsang tower lies there, free to looking by almost any too nosy technician). And it isn't made any better with the lost turns bug.
I think that it would a lot much better should the Matrix be approached just as every other location - with it's own conversations (or "conversations"), hidden stuff and skill checks. Just a pair of ideas: a literal backdoors - tiny one-square pathways around especially nasty parts of Matrix defences that could be acessed either by having got info about it or forcing one's way into it through high skill check; actual interaction with other deckers - maybe some of them can be bribed or scared away, or say, some of them are actually runner doing, for example, some legwork for their team and so on.
Personally I would also added the variant to some runs, where decker stays back in more or less secured location and try to help from a distance with an added difficulty of gradually increasing in some cases trace value - which when maxed in sum with the matrix alarm would bring security on decker's head forcing him/her/it to make escape and leave team weaker.
But yeah, this system, IMO, not better than an old one.
I think that it would a lot much better should the Matrix be approached just as every other location - with it's own conversations (or "conversations"), hidden stuff and skill checks. Just a pair of ideas: a literal backdoors - tiny one-square pathways around especially nasty parts of Matrix defences that could be acessed either by having got info about it or forcing one's way into it through high skill check; actual interaction with other deckers - maybe some of them can be bribed or scared away, or say, some of them are actually runner doing, for example, some legwork for their team and so on.
Personally I would also added the variant to some runs, where decker stays back in more or less secured location and try to help from a distance with an added difficulty of gradually increasing in some cases trace value - which when maxed in sum with the matrix alarm would bring security on decker's head forcing him/her/it to make escape and leave team weaker.
But yeah, this system, IMO, not better than an old one.
![Jarmo](https://images.gog.com/cf2628a5ceba1d6a628a062739b98ab90e47ecd21f522bfe58934b559afd20af_forum_avatar.jpg)
Jarmo
- censored -
Registered: Jan 2009
From Finland
Posted August 16, 2016
Meanwhile... no I didn't continue.
Fallout 4, Pillars of Eternity, lots of games I enjoy playing came up and took my time.
This is in my pile of "maybe I'll get back to it one day". I'm sure there's lot to like.
Fallout 4, Pillars of Eternity, lots of games I enjoy playing came up and took my time.
This is in my pile of "maybe I'll get back to it one day". I'm sure there's lot to like.
![Jarmo](https://images.gog.com/cf2628a5ceba1d6a628a062739b98ab90e47ecd21f522bfe58934b559afd20af_forum_avatar.jpg)
Jarmo
- censored -
Registered: Jan 2009
From Finland
Posted March 12, 2017
Well I came back, for the third time. Yeah, matrix still sucks, I'm not over it.
But not throwing up on my keyboard every time I play anymore.
Done a few runs, it's a good game, except for the matrix.
I think I'll finish it this time.
_____
Edit. Finished it, was a good game.
But not throwing up on my keyboard every time I play anymore.
Done a few runs, it's a good game, except for the matrix.
I think I'll finish it this time.
_____
Edit. Finished it, was a good game.
Post edited March 20, 2017 by Jarmo