ludgerarnold: Usually I edit matrix levels in Hong Kong so that I stay in turn mode during the whole run. That way I can get past the watcher IC and the cooldown for suppression keeps running so I can use it after blowing up blocker IC.
Although it's a reasonably simple fix, if you have it lying around and haven't uploaded it to a mod website (such as Nexus) I'd recommend you do that.
There are definitely people who'd appreciate it, even if they are in the minority.
While I messed around with this a bit myself, I felt that keeping it turn-based all the time - without any other mods - made it too easy. So I had the intention to change the "watcher IC", so that instead of just patrolling, they would block and challenge the player via the dialog interface, and you could respond to this challenge via dialog.
The options available in those dialogs would directly relate to a combination of having certain programs installed on your deck and your decking skills.
Unfortunately I'm incredibly lazy, and the editor is kind of cumbersome, and to do it properly you'd have to adjust for number of missions done, difficulty level, and various other factors, then balance it so it's doable but still has risk (my intention was to have probabilities of success via dialog, and not go for instant-win options unless your stats/programs were really high). So I didn't explore this further...
I was also kind of hoping that someone with better SR lore knowledge (e.g. from the OG SR games/etc.) would come up with something in this vein by now...
ludgerarnold: I don't give a f**** what was intended. With the terrible controls in this game a time puzle can't be fun, so I don't do it.
Anyway, I hate minigames. The only one I don't mind is the pazak game in KotOR because you don't have to play it.
scientiae: You're preaching to the choir.
Though, at least, it is not essential that one complete the matrix components of the level with any expertise, since it is always possible to brute-force them. Damn the torpedoes: flanking speed!
This is mostly true, though I'm sure there's at least one matrix level where getting a matrix alert also alerts guards in meat space?
Or was that only a thing in Dragonfall and not HK?
I know guards aren't triggered by this for MOST of HK levels, but could have sworn there was at least one where this made a difference? If not then that's another thing they screwed up wrt the matrix in HK.