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A minor bug when the UI is set to "hi res scale mode", the "input type" dropdown in the options is huge (see attachment). Also I think the main menu is smaller than it is intended to be; it momentarily appears at a larger size when loading, but then reduces to the size shown in the 2nd attached screenshot.
Attachments:
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v-serp: This game has a ton of bugs.

...

So I've seen all three? endings. I should still probably try our mage and close combat playthroughs, but, eh. I got my $20 worth I'm pretty sure and that's good enough.
Mage and Close Combat... funny that's two I tried out first this time, that Shock Glove from Whampoa is pretty good... and the new spells are nice. Challenging at times, but later on combat isn't much of a problem.

One thing though, after you take Cyberware Affinity 6 you start paying more Karma for your stats (went for cyber brawler), the bonuses from cyberware get included on the Karma screen, this lets you raise skills higher than you could if they weren't... so not sure about this.

I haven't seen this mentionned anywhere, or maybe I'm just blind or don't get the explanation, but I think this is intented to work this way ... ?
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v-serp: This game has a ton of bugs.

...

So I've seen all three? endings. I should still probably try our mage and close combat playthroughs, but, eh. I got my $20 worth I'm pretty sure and that's good enough.
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bleedleaf: Mage and Close Combat... funny that's two I tried out first this time, that Shock Glove from Whampoa is pretty good... and the new spells are nice. Challenging at times, but later on combat isn't much of a problem.

One thing though, after you take Cyberware Affinity 6 you start paying more Karma for your stats (went for cyber brawler), the bonuses from cyberware get included on the Karma screen, this lets you raise skills higher than you could if they weren't... so not sure about this.

I haven't seen this mentionned anywhere, or maybe I'm just blind or don't get the explanation, but I think this is intented to work this way ... ?
Pretty sure this is the intention - that once you reach that level of cyber-affinity, it gets included in your stats on the karma screen.

Personally I've always hated the fact that cyber/clothing tends to add to a main stat (e.g. quickness), but then you can't increase a stat it relies on (e.g. ranged combat) unless the base stat (i.e. before cyber/etc.) is raised. Which generally makes most of those things that raise main stats (like quickness) not as useful as they should be.

At least now if you raise cyber-affinity to 6, then you can.

Lots of people are complaining about this. I think the main reason is that currently, you need to max out the particular stat first, and then get the affinity & cyber - if you've got both affinity + cyber first, then you still won't be able to exceed the stats. Not sure how else they'd do it though.
Not a real bug but an issue which affects the installer (mojo) under Linux:

/tmp must be mounted with exec feature.
(and the downloaded sh must be +x of course)

By default it is normally suggested to be mounted as tmpfs (this in RAM) esp. for SSDs and with the noexec option for enhanced security. With noexec you'll get permission error / denied for the mojoinstall.sh (or whatever it was called)

e.g.
# su
# mount -o remount,size=<put_reasonable_value_here>M,exec /tmp
install the game (run gog's sh)
then it should be safe again to
# mount -o remount,size=<put_reasonable_value_here>M,noexec /tmp

(The same is valid for any separately mounted /tmp (regardless which fs or partition), it just has to be "exec".)
For the size I don't know, apparently it did not use much more than a few megabytes during installation - so unlike p7zip that uses /tmp for compression and can thus use up to archive size - only the installer script seems to be copied there, everything else takes place on your HDD/SSD. So size=128M might be already enough, unless you have many other open programs.
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bleedleaf: Mage and Close Combat... funny that's two I tried out first this time, that Shock Glove from Whampoa is pretty good... and the new spells are nice. Challenging at times, but later on combat isn't much of a problem.

One thing though, after you take Cyberware Affinity 6 you start paying more Karma for your stats (went for cyber brawler), the bonuses from cyberware get included on the Karma screen, this lets you raise skills higher than you could if they weren't... so not sure about this.

I haven't seen this mentionned anywhere, or maybe I'm just blind or don't get the explanation, but I think this is intented to work this way ... ?
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squid830: Pretty sure this is the intention - that once you reach that level of cyber-affinity, it gets included in your stats on the karma screen.

Personally I've always hated the fact that cyber/clothing tends to add to a main stat (e.g. quickness), but then you can't increase a stat it relies on (e.g. ranged combat) unless the base stat (i.e. before cyber/etc.) is raised. Which generally makes most of those things that raise main stats (like quickness) not as useful as they should be.

At least now if you raise cyber-affinity to 6, then you can.

Lots of people are complaining about this. I think the main reason is that currently, you need to max out the particular stat first, and then get the affinity & cyber - if you've got both affinity + cyber first, then you still won't be able to exceed the stats. Not sure how else they'd do it though.
I've seen it done in other games. Basically it shows the increase stats in another color and then when you put points in it's at the lower level, but it pushes up the stats anyway. It really isn't that difficult.
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squid830: Pretty sure this is the intention - that once you reach that level of cyber-affinity, it gets included in your stats on the karma screen.

Personally I've always hated the fact that cyber/clothing tends to add to a main stat (e.g. quickness), but then you can't increase a stat it relies on (e.g. ranged combat) unless the base stat (i.e. before cyber/etc.) is raised. Which generally makes most of those things that raise main stats (like quickness) not as useful as they should be.

At least now if you raise cyber-affinity to 6, then you can.

Lots of people are complaining about this. I think the main reason is that currently, you need to max out the particular stat first, and then get the affinity & cyber - if you've got both affinity + cyber first, then you still won't be able to exceed the stats. Not sure how else they'd do it though.
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v-serp: I've seen it done in other games. Basically it shows the increase stats in another color and then when you put points in it's at the lower level, but it pushes up the stats anyway. It really isn't that difficult.
Yeah I don't have a problem with it. Lots of people seem to have issues with this though, although they're mostly on the Steam forums...
Just got to the serial killer run of Hong Kong. Whenever I try to go to the Karma screen, the game crashes. I was really enjoying the game so far, but this is pretty much game-breaking since I can't level up at all.
Major spoilers: in what I believe to be one of the final if not the very final mission of the game, in which you have to restore the 4 memory engrams with the help of a decker before time runs out, I finish doing so in time, put them in order, kill all the enemies and are dumped in "meatspace" with the decker, receiving the message "Host reintegration complete: disconnecting..." but then nothing happens. The door doesn't open, the character doesn't come out of the machine... no matter how many times I press the button pass turn or anything, and this is preventing me from finishing the game. The latest patch doesn't solve this.
Good morning all, i'll be straight, here is my case :

I just recently loan my Shock Gloves to Duncan in the serial murder mission. Now i'm just starting the repulse hotel mission, and i can't find my Shock Gloves anymore, anywhere.

Question :
1. Is this normal? Loaned weapons / items are reset after a mission if i dont take them back?

2. If thats not normal (bug?), anyone know if i can find Shock Gloves again later in a shop anywhere?

3. If thats not normal (bug?), anyone know if i can add *precise* nuyen to my character? The cheat option in the console is fixed at 500 nuyen :( --> i dont want extra nuyen, i just want my money back, no less, no more.

4. In the end, i prefer that Shock Gloves to be back on my inventory. Anyone know a way to add that specific item to my inventory?

5. Thanks in advance, peace.
If you're in a real bind you can use the Shadowrun Returns binary savegame editor.

http://www.shadowrun.com/forums/discussion/31275/editor-for-bytes-files-in-content-packs-and-saved-games/p1

You can just add your nuyen back If you want, or if you're ambitious, edit your inventory.

It works almost exactly as the videos describe it, but you have to point it to Hong Kong's save folder. Make sure you understand how they explain save data is saved so you're editing content for your latest point in the game. Also instead of opening the 'party' section you open 'newparty' then find your character and edit their equipment to add another item.

What is the name of the shock glove the editor needs? Well you can check that by rewinding your savegame to a point when you HAD the gloves, and save out a copy (from within Hong Kong), load that new save in the editor, check your character's inventory and find the name of the shock gloves. Copy the name down, and then open your latest save game, now add a new item of the same name to your character, save, fire up Hong Kong and load.

Its convoluted but once you get the hang of it, hard to mess up. I know that the save game editor works fine with Hong Kong as I used it to add the missing Sony starter deck to my Decker that had a custom start but forgot his deck on the boat.
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FruityCow: Good morning all, i'll be straight, here is my case :

I just recently loan my Shock Gloves to Duncan in the serial murder mission. Now i'm just starting the repulse hotel mission, and i can't find my Shock Gloves anymore, anywhere.

Question :
1. Is this normal? Loaned weapons / items are reset after a mission if i dont take them back?

2. If thats not normal (bug?), anyone know if i can find Shock Gloves again later in a shop anywhere?

3. If thats not normal (bug?), anyone know if i can add *precise* nuyen to my character? The cheat option in the console is fixed at 500 nuyen :( --> i dont want extra nuyen, i just want my money back, no less, no more.

4. In the end, i prefer that Shock Gloves to be back on my inventory. Anyone know a way to add that specific item to my inventory?

5. Thanks in advance, peace.
1. They're supposed to come back to your stash after a mission - but I too have had things disappear just like you said. I had the laser disappear once, and that's a unique item!

2. I don't think you can buy the shock gloves in other shops.

3. I thought it was possible to add specific nuyen amounts? There's definitely a script command "Add Nuyen" that allows any value - that's what's called by the game scripts to add/subtract nuyen during scripted events, e.g. when receiving money from selling paydata. I'm not sure how exactly to call it from the console though...

4. Again, if you know the name of the item you should be able to do it with console commands as well. The script function is called "Add item to actor", and in scripts it's called with "Get Map Item (Item)" and then the string item name. Not sure how to call this from console though. I believe the shock gloves are called "Fist 2 shock glove".

Not sure if the above helps at all, but it's all I can think of at the moment.
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Decatonkeil: Major spoilers: in what I believe to be one of the final if not the very final mission of the game, in which you have to restore the 4 memory engrams with the help of a decker before time runs out, I finish doing so in time, put them in order, kill all the enemies and are dumped in "meatspace" with the decker, receiving the message "Host reintegration complete: disconnecting..." but then nothing happens. The door doesn't open, the character doesn't come out of the machine... no matter how many times I press the button pass turn or anything, and this is preventing me from finishing the game. The latest patch doesn't solve this.
I have the same problem. In my case, and at least one other I've seen, this was apparently triggered by having Gobbet steal the fire spirit.
Just had a huge bug pop up. When I looted the prosperity towers equipment room I went to the weapon rack and looted it. First item was a shotgun with smart link, nothing I wanted but I just took it. Second was an AUG, awwww yisss. went to manage, gave isobel the shotgun and my character the AUG. Now whenever I kill anyone I instantly fail the mission as it says my decker has died.

Gonna try reloading the save from before I looted the room, see where that gets me.
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Decatonkeil: Major spoilers: in what I believe to be one of the final if not the very final mission of the game, in which you have to restore the 4 memory engrams with the help of a decker before time runs out, I finish doing so in time, put them in order, kill all the enemies and are dumped in "meatspace" with the decker, receiving the message "Host reintegration complete: disconnecting..." but then nothing happens. The door doesn't open, the character doesn't come out of the machine... no matter how many times I press the button pass turn or anything, and this is preventing me from finishing the game. The latest patch doesn't solve this.
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xanni: I have the same problem. In my case, and at least one other I've seen, this was apparently triggered by having Gobbet steal the fire spirit.
I think what causes it is saving the game mid mission when you are in the Matrix. Thankfully, the game lets you restart the mission... right out of the elevator in that floor of the building. You should try to beat it without saving, that's what i had to do.
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xanni: I have the same problem. In my case, and at least one other I've seen, this was apparently triggered by having Gobbet steal the fire spirit.
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Decatonkeil: I think what causes it is saving the game mid mission when you are in the Matrix. Thankfully, the game lets you restart the mission... right out of the elevator in that floor of the building. You should try to beat it without saving, that's what i had to do.
Nothing is wrong with saving the game in mid mission in to the matrix.
When you end the host reintegration and are back in the meat space, you need to interact again with the machine to eject the host, only that sometimes, the yellow hand that indicates that the interaction is possible, not appear if you not move the cursor over the location.