Dition: 5. None at all: you do not gain anything from defeating enemies.
Ancient-Red-Dragon: That's not always true. For example, in the Hong Kong game I met a mummy and the game gave me a choice to fight him or free him. As a result of defeating him, I gained an excellent sword.
And the Blitz backstory quest (in
Dragonfall) will grant you either a weapon for combat in the Matrix, or in meatspace, but not both.
Gavindale: Before I play this game, I have a few questions....
1. Is everything fixed? I mean, are enemies placed or random?
2. When I find something in game - in a container/hacked from computer/etc, is that random or the same every time I start a new game?
3. Do enemies respawn?
4. What is the replayability factor?
5. Is there much grinding involved?
Any help is appreciated!
There seems to be some not insignificant utility in replaying the games; I had to think hard before completing the central story of
Dragonfall (how to treat the artificial sentience).
So, to answer the original question, Yes, there are a couple of thoughtful playthroughs.
I found grinding to be entirely self-imposed. What I mean is that there is a save-counter, incrementing every time a save point is taken (except the incremental progression save when one quits to the menu), and my natural perfectionist determination to minimize this number. Which makes the conversations (almost all of which are single-execute prospects, and exclude other conversational branches with each dialogue choice) necessarily repetitive (reload and talk to the character again). But, saving before the dialogue allows a simple restore to prime that conversation.