bearcat33: RUINS the game, completely.
Waltorious: I must disagree with this; I thought the camera view actually worked really well in the game. I'm sorry it's not to your taste though.
One last thing you might want to try is checking the manual for camera options. I vaguely remember that the game can be played in two different modes, although they are probably both still top-down. The one I used basically played like an FPS, with my character centered on the bottom of the screen, but I think there might be a "free camera" mode where you move around more like a traditional third-person game.
You should have a PDF copy of the manual in your game directory, or you can download it separately by going to your GOG account page, clicking on Shadowgrounds, and looking under the "additional content" menu.
Thanks, I will take a look, though I'm discouraged. A game should feel "natural"......line of sight should include looking out forward many, many yards. I'm thinking of a good game such as "Cold Zero". The feel was very natural, with the ability to "TILT" the camera with the mouse scroll wheel....a vital and essential feature.
Shadowgrounds gives me that rotten "fingernails down a chalkboard" feeling.....as if you were being forced to use your left hand to open doors all day, because your right hand is broken. This is the kiss of death for a game......very stiff feel to it/
ugh. Will go check now to see if camera can be changed.
Nope:
BASIC CONTROLS
Ok, so now you've got something in front of you. The very first thing you should do, is to get familiar with the camera. Use the right mouse button to rotate and adjust the camera view. Simply move the mouse cursor over the terrain, and then keep the right mouse button pressed down and move the mouse to any direction.
That business about "use the right mous buttion to rotate and adjust the camera" is very misleading........pressing the right mouse button doesn't do anything, it's exactly the same as if you just move the mouse on the pad.
There is a pair of check boxes for "free camera mode" and "axis"......these both do literally nothing.
Is it really so much to ask that POV be flawless, intuitive, exciting, fun and cinematic, as it was in the Dino Crisis games?
If I factor in the cost of the games I bought from Gog that turned out like this, deeply flawed and unplayable (Sacrafice's camera angle also killed the game) the net cost of the games I do play is around $90