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They've officially said that's a re-imagining, though it works as a prequel. They've done just about every thing to make way to older Wang from the original game.

Oddly enough DmC was also like that, aside from one plot point (Won't say to avoid spoilers) it pretty much works as a prequel to Devil may Cry 3.
My only real disappointment with this game is the lack of kung-fu fists. Lo Wang is a ninja and a kung-fu master!
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EddieSchweitzer: They've officially said that's a re-imagining, though it works as a prequel. They've done just about every thing to make way to older Wang from the original game.
..except making his face even remotely possible to look like a younger Lo Wang.
This: http://i.imgur.com/OXCpQp3.jpg?1
Cannot morph into this without huge cosmetic surgery: http://www.3drealms.com/sw/images/lowang1t.gif
The nose is just too damn huge.
And Lo Wang doesn't do face surgery. He is the one doing it.
Post edited December 02, 2013 by AlienMind
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EddieSchweitzer: They've officially said that's a re-imagining, though it works as a prequel. They've done just about every thing to make way to older Wang from the original game.
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AlienMind: ..except making his face even remotely possible to look like a younger Lo Wang.
This: http://i.imgur.com/OXCpQp3.jpg?1
Cannot morph into this without huge cosmetic surgery: http://www.3drealms.com/sw/images/lowang1t.gif
The nose is just too damn huge.
And Lo Wang doesn't do face surgery. He is the one doing it.
Aren't you picky? The original Wang was drawn in a particular artists style, not to say the artist who did the art of the original game was a bad one, only that every artist has certain habits as to how they draw people and certain characteristics which can be tricky to make more realistic in terms of different shapes and sizes, besides if they were to follow that piece of art it would look really tiny.
While new Wang takes a more realistic approach, not to mention it isn't easy to transition a character whose previous appearance was in a game that didn't allow for as much detail as it does now, not to mention that in the new game they changed some other features before release to make new Wang look more like the old one, such as the goatee and he shaves his head in chapter 3, does that ring a bell? I won't say much more because there might be people who'd get mad if I wrote any spoilers. But feel free to ask in case you haven't played.

Also if just that gets in your way of enjoying a good game, then that's a real shame.
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AlienMind: ..except making his face even remotely possible to look like a younger Lo Wang.
This: http://i.imgur.com/OXCpQp3.jpg?1
Cannot morph into this without huge cosmetic surgery: http://www.3drealms.com/sw/images/lowang1t.gif
The nose is just too damn huge.
And Lo Wang doesn't do face surgery. He is the one doing it.
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EddieSchweitzer: Aren't you picky?
If someone sticks Shadowwarrior in front of his new game? Damn straight I'm picky.
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EddieSchweitzer: Aren't you picky?
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AlienMind: If someone sticks Shadowwarrior in front of his new game? Damn straight I'm picky.
Way to consider the entire argument. If you had complained about the game not having maze like stages like the old one I would have understood, that's a fair point of criticism in regards of the original to the new one. But the excuses i'm seeing for disliking the game are flimsy at best.
zZZzzzzz
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AngryHatter: Can you say linear?
No soundtrack worthy of the original. None of the humor.

So far...HUGE - meh - I'd wait until the price was more inline with content - about $15.
I see where you're coming from. It feels less like a remake of the original and more like a completely different game. Some of the fortune cookies are funny though.

404 - fortune not found

He who takes advice from cookie will surely crumble
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Atlantico: Quake, Doom, Duke Nukem 3D and Shadow Warrior were all linear. Games like System Shock 2 and Undying were linear. Heck Just about every game released today is linear. I just don't get that complaint. Sorry.
I got a good laugh from reading that. Have you even actually played the games you're talking about? Or do you simply have a different definition of linear than most people?
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Atlantico: Quake, Doom, Duke Nukem 3D and Shadow Warrior were all linear. Games like System Shock 2 and Undying were linear. Heck Just about every game released today is linear. I just don't get that complaint. Sorry.
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JDR13: I got a good laugh from reading that. Have you even actually played the games you're talking about? Or do you simply have a different definition of linear than most people?
Simple pleasures, ... yeah I've played all those games. Linear.

New games tend to be just that too, such as CoD, MoH, DNF... Linear.

Games that are not linear are few and far between. Fallout and Farcry.

Love the sneering holier-than-thou self-importance of your post. Thumbs up!
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JDR13: I got a good laugh from reading that. Have you even actually played the games you're talking about? Or do you simply have a different definition of linear than most people?
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Atlantico: Simple pleasures, ... yeah I've played all those games. Linear.

New games tend to be just that too, such as CoD, MoH, DNF... Linear.

Games that are not linear are few and far between. Fallout and Farcry.

Love the sneering holier-than-thou self-importance of your post. Thumbs up!
Indeed - Except that the vast majority of people wouldn't consider games like Quake, Doom or Duke Nukem 3D very linear, and System Shock 2 was most definitely not linear.

As far as those newer first-person shooters, yes, I agree that most of them are very linear.

It was an legitimate question though. Perhaps you really do have a different definition of the word than most people. It sure appears that way.

Or perhaps everyone is just out to insult you. :)
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Atlantico: Simple pleasures, ... yeah I've played all those games. Linear.

New games tend to be just that too, such as CoD, MoH, DNF... Linear.

Games that are not linear are few and far between. Fallout and Farcry.

Love the sneering holier-than-thou self-importance of your post. Thumbs up!
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JDR13: Indeed - Except that the vast majority of people wouldn't consider games like Quake, Doom or Duke Nukem 3D very linear, and System Shock 2 was most definitely not linear.

As far as those newer first-person shooters, yes, I agree that most of them are very linear.

It was an legitimate question though. Perhaps you really do have a different definition of the word than most people. It sure appears that way.

Or perhaps everyone is just out to insult you. :)
Nah I don't see the world out to get me.

And if none of the games you mentioned is linear, then this Shadow Warrior reboot most certainly is not.

To be charitable, it's on par in linearity with the "go from point A to point B to progress to the end of the line" System Shock 2. What some people think or incorrectly perceive as "freedom" in SS2 is that after unlocking the elevator shaft one is free to visit any level of the vB, but in reality there's nothing there - the only way is follow the dotted line to the Rickenbacker. There's no interactions, no new areas, nothing not already covered in the dotted line one followed to begin with.

Point being, it's neither here nor there your particular definition of linearity, rather that Shadow Warrior is as linear as System Shock 2 and faaaar less linear than Doom, Quake or the like.
For those who believe the new Shadow Warrior should have been more faithful to the original:

Go play Duke Nukem Forever.
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Atlantico: To be charitable, it's on par in linearity with the "go from point A to point B to progress to the end of the line" System Shock 2. What some people think or incorrectly perceive as "freedom" in SS2 is that after unlocking the elevator shaft one is free to visit any level of the vB, but in reality there's nothing there - the only way is follow the dotted line to the Rickenbacker. There's no interactions, no new areas, nothing not already covered in the dotted line one followed to begin with.

Point being, it's neither here nor there your particular definition of linearity, rather that Shadow Warrior is as linear as System Shock 2 and faaaar less linear than Doom, Quake or the like.
To claim that the new Shadow Warrior is far less linear than Doom or Quake is laughable.

So what you're saying is that because you have to accomplish certain objectives in a particular order to finish the game (or level), that makes it linear? Even if you're free to roam anywhere you want?

So by your definition, games like Fallout, Grand Theft Auto, Oblivion, Skyrim, etc., are also linear.

Like I said, you seem to have a different definition of linear than most.
Post edited December 19, 2013 by JDR13
For a shooter it's not linear at all. If they opened up the levels more, gameplay would become problematic. It's supposed to have a focused approach, not free roam.
Post edited December 19, 2013 by scampywiak