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yeah, im not sure i can be much more help there. sorry
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falster: to be honest, as far as im aware, the proASM version of JFSW (this one linked) has a vista/win 7 sound fix included.

ive never had any dramas with it, or the famous palette error either.
Just did a fresh install and got the same terrible sound quality I had with my retail copy. Not a big deal though.
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falster: to be honest, as far as im aware, the proASM version of JFSW (this one linked) has a vista/win 7 sound fix included.

ive never had any dramas with it, or the famous palette error either.
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Morty_P: Just did a fresh install and got the same terrible sound quality I had with my retail copy. Not a big deal though.
really? well thats a shame. unfortunately though, ive a feeling it may be your setup? as i also have literally just done a fresh install, retail copy though, not gog, and have no dramas whatsoever.

maybe a tweak with the sound settings in the playwang launcher?
Post edited November 15, 2012 by falster
Did this get updated recently by any chance? I tried this with my physical copy of the game earlier this year and the program would almost constantly crash on me making the game unbeatable on my end. DOSBox was the only option and I can't seem to get the expansion packs to work quite right when using DOSBox.
Post edited November 15, 2012 by SpooferJahk
I didn't think it was possible, but the mouse feels a thousand times worse in that port than it does in DosBox. Its really finnicky, incerdibly imprecise, and its almost like it only has one speed (it feels like a joystick, you can't really move faster than a certain point, but you also can't really move slowly).

Frankly its unplayable :/
I'm a bit confused: I uncompressed all the files in the zip in a new folder (SWP), placed the main SW.grp in the same folder and the grp files for both expansions (wt.grp and sw.grp -found in the Twin Dragon folder of the Gog installation) in the GAMES folder. And yet, no matter wha I select, I can't open the expansions, each times it opens only the original game. Any ideas?
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SFJake: I didn't think it was possible, but the mouse feels a thousand times worse in that port than it does in DosBox. Its really finnicky, incerdibly imprecise, and its almost like it only has one speed (it feels like a joystick, you can't really move faster than a certain point, but you also can't really move slowly).

Frankly its unplayable :/
Try enabling vert sync in video options (i think in the advanced section)

I'm having crashing issues and they somehow corrupt my last saves, that's a bit annoying.
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SFJake: I didn't think it was possible, but the mouse feels a thousand times worse in that port than it does in DosBox. Its really finnicky, incerdibly imprecise, and its almost like it only has one speed (it feels like a joystick, you can't really move faster than a certain point, but you also can't really move slowly).

Frankly its unplayable :/
You know you could just play it with keyboard controls? To me it is much more enjoyable to play pre-Quake technology First Person Shooters with just the keyboard controls. You could use Page Up\Down\Home for looking up down and reverting aim to centre. It is not that much Z axis action in these games anyway, and when it is, take it as an extra challenge. Just remember to set the controls to WSAD if they aren't already.
Post edited November 15, 2012 by Sargon
No way, thats really horrible. I need mouse and mouse views for anything and everything, and thats how I've always played everything. Its worse to me than playing a modern shooter with a 360 controller. Its not fun if you don't feel in control.

VSync, on or off, it doesn't change the mouse.
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SFJake: No way, thats really horrible. I need mouse and mouse views for anything and everything, and thats how I've always played everything. Its worse to me than playing a modern shooter with a 360 controller. Its not fun if you don't feel in control.

VSync, on or off, it doesn't change the mouse.
Ok I understand where you are coming from; but this does assume something the game _does not have_ : actual up/down angles. The Build engine games do not take into account Y or Z axis; only X. So your mouse is actually detracting from the game.

Yes, you've always done it this way because everyone, post-build-engine, built more possibilities in with enemies that could be on other levels. This is an _old_ game (: It didn't have that (:

Yes, the game _appears_ to have other levels (up / down angles, etc.) It's cleverly faked. There's a bit of coverage on the net about how they did it (or there was at one time; it may require digging thru the wayback machine at archive.org.)

Anyway, point is: the mouse isn't part of the gameplay. It's "bolted on" and will _always_ feel bolted on. In order to get it to act like you want, you're going to have to basically disable your mouse. It seems very, very wrong to do this, but basically set the mouse settings to completely useless settings for other games - VERY EXTREME up/down (maybe even "don't move up/down" ) and very, very little mouse response in the left/right domain.

You may have to alter the source and recompile to do this.

It is easier to just not touch the mouse, though it doesn't really seem RIGHT to do so (:
What?

I have no idea why you went on and told me all this, but the mouse works fine in normal DosBox, which is the default game, which supports it (even Y axis) fine.

In the port, its absolutely awful.

Even Doom has proper X axis mouse support. I'm not here to debate if I should use it or not.
Not sure why, however, the mouse jittering issues have something to do with keyboard input. Even if you unbind all keys on the keyboard, clicking any keyboard key while looking around will cause mouselook jitter. (In the port btw)
Post edited November 15, 2012 by Kil3r
Well, the way to play Wanton Destruction with SWP is to put WT.GRP into the Games subdirectory and then select it from Gaming.

Unfortunately Twin Dragon is not in a .grp file so no clue there.

And I still have no clue how to play the game with music....
Post edited November 15, 2012 by kalirion
I hope that someone take over SWP to polish up because, I do remember it was abandoned because before older version work flawless until last one SWP 4.3.2 that some new riddle problem random crash a lot when facing mirror etc

SWP is still the best one so far...
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SFJake: I didn't think it was possible, but the mouse feels a thousand times worse in that port than it does in DosBox. Its really finnicky, incerdibly imprecise, and its almost like it only has one speed (it feels like a joystick, you can't really move faster than a certain point, but you also can't really move slowly).

Frankly its unplayable :/
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xxxIndyxxx: Try enabling vert sync in video options (i think in the advanced section)

I'm having crashing issues and they somehow corrupt my last saves, that's a bit annoying.
Exact problem i'm having. No problems on first 3 shareware levels but 4th keeps crashing and won't let me load saves made on the level other than the one i made at the start.