emf2718: That's...interesting. I wonder if some correlation with the computers that have issues running the game might lend a clue to why. I am running Win 10 with an older AMD Radeon card. Not seeing any of those problems.
Plokite_Wolf: It was just poor code optimization while porting from the Xbox 360. You got lucky, I suppose. I have a solid rig myself but even with GotR some effects can cause frame drops. I run SR3 and SR4 on max settings without any slowdowns.
I was thinking SR3 is one that's a "port from Xbox 360" rather than SR2. I had no issues at all with SR2, but SR3 seems a bit more janky across the board with:-
- occassional bugs in the game physics such as floating mid-air debris objects, small objects blocking the player from moving, and overall questionable collision detection
- rather crappy vehicle handling
- some terrible npc AI, especially in missions where they drive the car! they get stuck sometimes costing you the mission!
- quite a lot of z-fighting in bulding decals
- Steelport is simply just not as good as Stillwater in SR2, it seems smaller, more claustraphobic IMO - and much blander and less diverse in it's scenery.
Not that it's all enough to make SR3 a bad game, not at all, it's still a good game, but I enjoyed SR2 a more.