fables22: The reason we've locked our version at 30 FPS is that the game engine is build around 30 FPS and running it at any other breaks cutscenes, scripts, as well as some in-game content. If the cap is removed (ie. if the version of the game is not locked and the game can easily be run at a different FPS), a number of various stability issues arise. Our fix keeps the game stable and hence we won't be reverting it.
However, if any of you really, really want to remove the cap, please get in touch with our Support team and they'll be able to give you instructions on how to do this ;)
The PC conversion of Saint's Row 2 was made by CDPR, sister company of gog.com, and this is your idea of a solution. Bother support. Don't they have better things to do? Evidently not.
And what you describe as a "fix" is anything but. It's actually really patronizing, in light of who made the PC conversion. If anyone is capable of actually fixing this broken port, it's the ones who made it in the first place - one would think.
Instead, a community manager is trying to be smart and witty in broken English. Comes off as a bit tone deaf.
sariaen: Just to let all you people know, Saints Row 2 has no PC optimisation and is a sloppy console port. Back in the day it got bashed hard for this. I am surprised that GoG managed to get this game to a playable state even.
Not really, what is surprising is that after CDPR made this half-assed port, that gog.com made a quarter-assed "fix" for it and called it a day. gog.com and CDPR programmers are some of the best in the world, so this is just a matter of policy. Neither CDPR or gog.com have any interest in making their port actually function as a proper PC game and that's a shame. So don't praise them too much for this hackjob.