I've experienced the disappearing objects issue as well. It happens for me when I tilt the camera upwards too far, though I haven't done any thorough testing.
Considering how the widescreen tweak is more hack than fix, I think the way it modifies the camera's position and viewing angles simply isn't taken into account in the object culling code (or whatever it may be called, I'm not a programmer.)
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EDIT--problem occurs at any angle, depends upon distance to camera and field of view. From digging through the game files and registry data it seems the only solution would be a source code change or highly skilled hex editing. (neither of which I can do)
Post edited September 19, 2008 by GeneralAdmission