Posted October 06, 2014
pigulici
New User
pigulici Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Romania
DaveO-MM
Moo user!
DaveO-MM Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From United States
Posted October 07, 2014
pigulici: New Sacred 2 CM Patch V0150 on http://darkmatters.org:
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
Unfortunately, it seems like there are bugs with installing the patch. In my opinion, wait out the time while the issues are corrected for this mod.http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
pigulici
New User
pigulici Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Romania
Posted October 07, 2014
From what I read, it is problematic if you have mods installed before patch, on clean game, patch work, but yes, safe road will be to wait a little longer...
Luned
Dude, I'm a Lady
Luned Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted October 07, 2014
My install has no mods except those incorporated into the CM patch, and installed the latest patch last night. I didn't notice any issues while playing afterward.
bengeddes
Flix
bengeddes Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
Posted October 09, 2014
From what I understand there was a problem with the installer for 1.50 where it wasn't recognizing 1.40hf properly. This means that 1.40hf needs to be uninstalled first. However, the uninstaller for 1.40hf isn't working properly for everyone either. D'oh!
The best thing may be a clean install of Sacred 2 Gold + the new patch. I installed CM 1.50 over a fresh GOG install and it all went flawlessly.
Over the next few weeks I'm going to update some older mods to work with the latest CM Patch. I'll update the sticky list as well.
The best thing may be a clean install of Sacred 2 Gold + the new patch. I installed CM 1.50 over a fresh GOG install and it all went flawlessly.
Over the next few weeks I'm going to update some older mods to work with the latest CM Patch. I'll update the sticky list as well.
ERISS
AftershockRelief
ERISS Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From France
Posted October 16, 2014
Patchlog
[[General]]
LUA code reviewed
- Position formats standardized
- Redundant code removed
- Language conventions used
Textbase of all 10 languages standardized
- Not used Text removed
- Overall translation by google
- Some typos
[[Enemies and Bosses]]
Haenir now appears as a human
[[Items and Drops]]
ItemMod V1.2 by flix+pesmontis integrated
[[Quests]]
Hunting Fever reviewed
Release stages simplified
[[New Quests]]
Ancaria Airlines
Shattered Souls
The Wrong Path
. [[General]]
LUA code reviewed
- Position formats standardized
- Redundant code removed
- Language conventions used
Textbase of all 10 languages standardized
- Not used Text removed
- Overall translation by google
- Some typos
[[Enemies and Bosses]]
Haenir now appears as a human
[[Items and Drops]]
ItemMod V1.2 by flix+pesmontis integrated
[[Quests]]
Hunting Fever reviewed
Release stages simplified
[[New Quests]]
Ancaria Airlines
Shattered Souls
The Wrong Path
Problem with patching is the hotfix for V0140. That one is not properly detected by V0150. So better uninstall the older patch before installing the new one.
. item mod 1.2 unlocks several unfinished items that were in the game files but were deactivated. There are also new sets and uniques made to fill some of the gaps in gameplay (for example, dual wielding sets are now added).
Old CM feature, I think: with the CM Patch you should no longer be able to outlevel enemies. In the vanilla game enemies have level caps by region. With the CM Patch those caps are removed.
Post edited October 16, 2014 by ERISS
MischiefMaker
Ahahaha!
MischiefMaker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted November 15, 2014
Is there a way to re-enable the level caps but keep all the the rest of the community patch?
I don't see the point of higher difficulties if you can grind to 200 on bronze.
I don't see the point of higher difficulties if you can grind to 200 on bronze.
bengeddes
Flix
bengeddes Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
Posted November 15, 2014
The difficulty level caps are still present. 60 for Bronze, 100 for Silver, 140 for Gold, 180 for Platinum and 200 for Niobium. It's just the regional level caps that are removed.
Falkenherz
Child of the Sun
Falkenherz Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Germany
ERISS
AftershockRelief
ERISS Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From France
Posted February 10, 2015
Falkenherz: Are you sure the removal of the level cap actually works? I have a level 4 Dryad, am still in the starting region, and monsters still cap at level 2. Do I have to activate this feature somewhere?
I think it's the absolute cap which is removed. In very starting region, as it's for newbs, the cap is no longer level 1, but it's still capped at half your level.
Or maybe you're right?
Post edited February 10, 2015 by ERISS
Ciprian_L
New User
Ciprian_L Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Romania
Posted March 13, 2015
ERISS: with the CM Patch you should no longer be able to outlevel enemies. In the vanilla game enemies have level caps by region. With the CM Patch those caps are removed.
Falkenherz: Are you sure the removal of the level cap actually works? I have a level 4 Dryad, am still in the starting region, and monsters still cap at level 2. Do I have to activate this feature somewhere? Edit: I solved the problem. Editing the line "Spawn_OffsetHigh" in the balance.txt file removed the level caps. Simply change it to the following:
Spawn_OffsetHigh = {200,200,200,200,200},
...
Just re-started the campaign in silver difficulty. The first enemies seem to be at my level. It's better.
Post edited March 13, 2015 by Ciprian_L
yeappa
New User
yeappa Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2009
From Germany
Posted March 30, 2015
pigulici: New Sacred 2 CM Patch V0150 on http://darkmatters.org:
http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
What's the version build in gog version of Sacred 2 ? http://darkmatters.org/forums/index.php?/topic/20458-the-new-sacred-2-cm-patch-now-available-for-ice-blood/page-60#entry6974254
is it 2.65.1 or 2.65.2. what are the differences in those
SpecShadow
Silence of the LAMs
SpecShadow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Poland
Posted January 09, 2016
I bought Sacred 2 Gold recently, sadly download link is broken thanks to forced xmas theme.
I found patches here + chance to get test version of incoming patches,
https://drive.google.com/folderview?id=0B6mWJPtqErDcSkg0eGdubGdVaHM&usp=sharing#list
I found patches here + chance to get test version of incoming patches,
https://drive.google.com/folderview?id=0B6mWJPtqErDcSkg0eGdubGdVaHM&usp=sharing#list