grinless: Thanks for the advice.
If I may : the confusing stat system seem to be a recurring theme here, what should a newbie know about the stats system ?
Its been a while sinse I played and I'm doing this from memory but this is what I can remember. The strength, constution etc stats only give you a few points per level but they also go up by 10% i think each level. The points you have to spend can augment your primary stats.
The skills section basically does what they say and don't get the 10% increase per level.
You also have resistances for poison, fire etc, higher numbers the better you will resist things but they don't tell you percentages of resist and I have never bothered to work it out. The symbol for the resistance will start faded with lower resistances and unfade the better your resistance is. You also have physical resistance which is different to your armour stat. Armour makes it harder for you to be hit I think and physical resistance will make you take less damage when you are hit by a physical source of damage.
Lastly you will find your spells from monster drops. you can right click to learn the ability and then when you find more of that ability right click them to level your ability up. You need to balance how high you level vs your cooldown skills, as each level increase of level of a ability will increase the cooldown. You can counter this with skills and putting stats into concertration(for physcial abilitys) or mental concerntration(for magical abilitys)(I may have the names wrong but if you mouse of them in your stats they will tell you what they do.)
It just takes a little while to get your head round all the stats when picking what armour or weapon is better to use but higher stats generally means better until you understand what does what.