Maybe this is connected to Windows' audio architecture. Since Vista, Windows doesn't support sound hardware acceleration for DirectX anymore. All 3D sounds are processed by your processor now. I suspect RCT 1 + 2 to use these old DirectSound3D features, which could now stress your CPU somehow. This could result in stuttering.
You could try running the game through a DirectDraw wrapper, which in certain cases uses less resources, thus there's more capacity for sound processing (
here's one to run the game in windowed mode). Also reduce your PC's workload to a minimum (turn of anti-virus and other programs while playing)
You can also try to installing a solution of your sound chip manufacturer. Some of them are providing software to bring back the old hardware acceleration features under newer versions of Windows. This comes in handy for some older games.
- Creative Labs' solution is called ALchemy
- Realtek's solution is called 3D SoundBack
- C-Media's solution is called Xear3D EX
Which one to use depends on your sound chip.